It's ok. Everybody's a critic.
In that vein, maybe take the horn size down a little? When it was magna style the horns being big worked, here not so much. Even allowing for foreshadowing they look as big as Boozeloaf's in panel 1. And in an attempt to kill a few dozen catgirls I'll point out that in every mammalian species with horns the females have much smaller horns than the males (if they have any at all). So unless the guys of her species are packing the Dodge Ram curls, they are a bit much. I would think her horns being about the same size as her eyes would be more balanced.
Speaking of her eyes - you're either doing a western animation style or you aren't and her eyes are still anime-ishly big and styled. Not as big as they were, but big enough to throw the face balance off. Take them down a hair, open they should be about as big as when she was squinting in the last panel. Add the nictating membrane details on the closeups. You started doing that panel 4 but left it down to a dot.
The lips are fine, but the main reason they are floating is there is no cheekbone definition and nose definition remains as minimal as ever. This isn't a concern on distance poses (panel 3) but close ups are bothersome. Shading would help this problem enormously, but I don't know how to solve it in the 2 tone format.
Panel 4 is the best panel of 62 mainly because it addresses most of these issues. Eyes are smaller because of the squint, nose definition is the strongest in that drawing and the lips as a result feel connected to the face and unforced.
What are those black stripes on her face? I'm still wondering that and after the shift it bothers me more.
Overall I like what you are doing though, and I hope you take this post as intended, encouragement to continue in the direction you want to go and some ideas on how to do that.
Last edited by Michael Morris; 09-29-2011 at 10:00 AM.
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