Oh, and there's also this.
Quote:
As a general rule, modkills are designed to be as disadvantageous to the player and their faction as possible. A modkill on Town will end the Day (thus preventing them from lynching), and a modkill on any kind of scum will keep the Day going (so that the Town can ideally lynch another scum).
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From: This website.
Like actually I think this Modkill ending D1 was more advantageous to Town than the alternative option (Modkill + D1 lynch) would have been, but that's my opinion. Those are the actual rules.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text.
Last edited by Solid Snake; 09-30-2011 at 02:54 PM.
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