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Unread 10-10-2011, 05:44 PM   #22
Magus
Archer and Armstrong vs. the World
 
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Join Date: Apr 2005
Location: Pennsylvania
Posts: 7,164
Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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Apparently they were concerned that some players spent the entire length of Arkham Asylum with detective mode on.

Why they didn't take this information and go "oh, well, why don't we just fore-go two different vision modes altogether and integrate detective mode into normal mode?" and instead just made detective mode inconvenient to use, I dunno.

Obviously the game is awesome looking either way.
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