It's been far too long since we've had a proper Let's Play going on here if I do say so myself, so what better than an RPG that most people haven't played!
Here, have some music.
Ogre Battle 64 is a real-time strategy RPG. What that means in a nutshell is that rather than controlling the minutiae of one party of characters, we control
many different groups but fighting itself is mostly AI controlled. This means that your formation is key. Here's a sample group from my own runthrough:
In the upper right you can see my group's formation, in the lower left is the enemy's. Each character has its attacks determined by its class and its position in the formation. Fighter classes have their best attacks in the front row, support classes have their best attacks in the back row, etc. You can be flanked, and attacked from the rear depending on various shenanigans the enemy might pull so even a strong formation can be caught at a disadvantage since your characters would have to use their weaker attacks. So, the key is to have your units in the right place at the right time on the area map (below).
Strategy.
I can get into the nitty gritty combat mechanics later as it becomes relevant, but that should be enough to get us started.
This will be a screenshot LP. Participation will have a few different forms. First, since we can have upwards of 50 different characters, most of whom can be renamed, I'll be taking requests for draftees to participate directly in the playthrough. I'll let you pick which classes and progressions you want to follow, and I'll cheat a bit to help if I can. That has limits though, If you want to be a paladin and your character's alignment isn't correct, I'll change it for you. If you've been a warrior your entire career and you want me to change you into an archmage, I'll probably tell you to get bent. As a corollory to this, if your character ends up in charge of a unit I'll let you decide the formation if you like. Or, I can just do it for you, whichever.
Second, if you don't want to bother getting drafted, I'll be taking votes in the thread regarding story decisions (though I may omit some of the smaller ones).
Speaking of decisions, here's the first set of 'em!
First, we need a name. The default name is Magnus, but that can change. The surname is Gallant and it's not changeable.
Next, a few personality type questions. These will determine which units we start with so they're not just superficial.
Swapped for space.

-What shalt thou sever with thy sword?- hope
- greed
- order
- silence
- anarchy
- control
-For what shalt thou beseech the gods?- valor
- purity
- might
- triumph
- sacrifice
- trust
-What shalt thou offer the gods?- love
- truth
- freedom
- embrace
- lust
- glory
-What dost thou wish for?- strife
- serenity
- wealth
- reform
- fertility
- peace
-What shalt thou rid from this land?- changes
- law
- ideal
- honor
- rule
- chaos
Lastly, what is our patron element going to be?
Post your votes one row per question like so:
Mike
ardor
hope
purity
love
wealth
law
water
I'l use whichever answers have the most votes for each section, and when there's a tie I'll provide the tiebreaker vote.
As I was preparing this post, I found out that apparantly this has recently been re-released on the wii's virtual console so you can check it out yourself if this piques your interest. Now, LET'S PLAY!