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Originally Posted by Revolving Ocelot
Perusal of the wiki does say Finn's thingy is a really awesome hat, so that kill message plays out fine with your story.
Since the Mafia roleblocker's dead, that leaves town power roles in a strong position. An extra killing role is far more powerful than an extra vote, so it's also safe to presume a doctor protected you. Bodyguards die when they protect someone, don't they?
So long as the doctor stays invisible, we're good to go.
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Well, I'm not sure there are that many power roles to begin with. The last few games have been crazy, high powered affairs but this game seems much more standard so far. I wouldn't expect there to be much more than a cop a doc and a vig with some people having some one-shot things.
So, if the doc protected someone successfully last night, then on the one hand that's a good thing, but on the other it limits the amount of information we got. Going back over yesterday's discussion about the best I've got is:
FoS: Ryanderman
Mostly for his suspicions of Geminex, who was revealed to be town, and of Kerensky, who I'm pretty convinced gave us a legit roleclaim.
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
- Robert Heinlein
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