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Unread 04-03-2012, 02:18 AM   #8
Seil
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Join Date: Feb 2007
Location: British Columbia
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Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana. Seil is like, the Tom Brady of NPF.  Okay.  Joe Montana.
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Uhmm this one feels.... to slow to me. I understand what they are trying to do, making you feel unconfortable in each room and each place... but it just doesn't seem to be working (at least not in the video). The game seems to be pretty much navigating you room to room , glowing thingy to glowing thingy instead of forcing you to explore and Rewarding/Punishing you for it.
No, man. No. There is no slow and uncomfortable. There's no uncomfortable at all. There's just slow.

Quote:
Pat go into surprising detail about the subtleties and tropes of Silent Hill.
That's what I love about Silent Hill. I love Two best Friends, but I love it when they do SH games - Shattered Memories and Downpour - because people pay attention to them, and all I've a sudden I'm not a whinging binge, I'm making actual, valid comments about a great series of games that have slowly degraded and Americanized over a long period.

Also Yahtzee.
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