View Single Post
Unread 06-30-2012, 10:31 PM   #13
Magus
Archer and Armstrong vs. the World
 
Magus's Avatar
 
Join Date: Apr 2005
Location: Pennsylvania
Posts: 7,164
Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
Send a message via AIM to Magus
Default

But you could bomb the Citadel, though. And narratively it is never justified that anyone would ever bother to do that, as you can never join the Enclave or what have you (something I hear they fixed in New Vegas, where all three of the main factions are joinable). So why not allow you to go psychotic on the other three non-choices? Anyway, it's not that important, Fallout 3 has plenty of good qualities to recommend it. But if people want to pick on the lack of choices they can, because it's a problem the creators created for themselves in the first place by designing the scenario that way.
__________________
The Valiant Review
Magus is offline Add to Magus's Reputation   Reply With Quote