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Unread 10-18-2012, 06:31 AM   #5
Arhra
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Join Date: Jul 2004
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Default Is there no atrocity that Dwarven Science cannot commit?!

OK, so I have read the guide and poked about a bit in older threads to absorb some relevant info.

It is a random thought, but I guess town management + beseiged by horrors with a dash of mad science has made my mind jump straight to Dwarf Fortress. Ergo, a few questions to see how much I should be unleashing my inner dorf.

How will tinkering with Alandria work? Are you using those professions from the first iteration or trying something else? How do we attract new people and why have the townspeople decided to listen to us?

Along those lines, are we intended to be nation builder sorts, or is it more a role we grow into?

Miasmus is the source of magic, but does magic have specific disciplines or anything? Is there anything in particular that you can or can't do with magic? Or that is particularly easy or particularly hard to do?

What about races? Got anything particular in mind for the world?

More setting info in general would be nice!
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Last edited by Arhra; 10-18-2012 at 06:34 AM.
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