Thread: So I got XCOM
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Unread 01-08-2013, 03:42 AM   #8
Gregness
Never give up. Never give in.
 
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Location: Sacramento, CA
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Originally Posted by Aerozord View Post
beat it, would have liked some prolog but otherwise solid ending. Abit sad once I learned that the game progresses once certain missions are accomplished. Suppose thats better than game over because you take too long but I can now, to a degree, break the game.

On a unrelated not, why did the "special thanks" section of the credits include Notch?
That doesn't really let you break the game to be honest, all aliens except SPOILERSEthereals and Sectoid Commanders appear based on the in-game date not on the progress of the story missions. You may well eventually find yourself fighting end game enemies without MacGuffinspsionics which in the case of dudesMuton Elites, is not something I'd recommend.

On another note, the mod community found a bunch of unused code called the Second Wave not long after the game came out, and Firaxis has just put out a patch enabling the whole shebang.


Here's some interviews.

I started a new Classic ironman with random starting soldier stats, random stat gains on level up, marathon mode and a few other things turned on and while not an ENTIRELY new experience, is definitely a nice compromise between classic and impossible in terms of difficulty.

Fun Fact, I started with a soldier who had 80 aim as a rookie. This rookie became a heavy.

I had colonel heavies on my last few runs who couldn't shoot that well.

The drawback is she only had 27 will to start.
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Last edited by Gregness; 01-08-2013 at 03:49 AM.
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