I think that Anita needs more points to discuss because she's missing games where women are inherently the power players whereas the men are the ones that are in distress. I know that there are a few games, which I've already pointed out, where the women are indeed in charge.
I mean for crying out loud, Sheikh is Zelda and we should just look at her as a damsel? How about the game Rhapsody where the gender rules were reversed?
Honestly, it looks to me that the article is trying to give context which Anita may be intentionally ignoring to go into specific issues she wants to point out. And right now, it's hard to argue that my own experiences are vastly different.
I remember games where I played as a heavy weapons girl. I recall Heavenly Sword, the greatest movie I ever played. I remember Samus as a strong female character and Lara Croft who gritted with creating a strong female idol.
Maybe I'm jaded or maybe those older games could terrace done more in the storytelling department but to just call out so few examples and try to discredit the trope when we have plenty of female rules that already do so (Chell, Poison, Chunli, Dixie, that lady in Perfect Dark...) leaves me to wonder how this series may progress.
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