Quote:
The Guilds usually parents to Awaken their children.
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Usually what? Encourage or discourage?
I like the more abstract and fluid approach to casting and will, and eschewing that grey area between passive and aware magicians. I'll be thinking up a not-shit character to throw here tomorrow.
---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ----------
Really my big issue is that my main on-hand idea totally rips off of the characters from the Moonlight Bay trilogy, and it makes other ideas hard to think. I'll have something.