Name: Jackson Hall
Race: Human
Class: Wind Seer
Gender: Male
Age: 18
Aura: Cerulean
Appearance: At eighteen, Jack stands at 5’10’’, decently built, if perhaps a little slender. He has green eyes and messy black hair. He wears jeans, sneakers, a blue shirt and a brown leather duster.
Abilities:
Spell Reading - By focusing on studying an ongoing spell, Jack can gradually discern its effects. While doing so, Jack's eyes glow with the color of his aura. Minute mental strain while it's active.
Elemental Augmentation - A handful of spells Jack developed to infuse both himself, and others, with hints of elemental magic. He learned the basics from his parents, though recent snags in his relationship inspired him to experiment further. Truly, creating spells to get laid is the best use of magic.
- Cold Touch - A simple spell which makes Jack feel cool to the touch - though offers no protection against heat or chill-based attacks. Can be maintained near indefinitely. Little combat utility.
- Warm Touch - A simple spell, which, when placed on a target object or person, causes them to feel pleasantly warm to the touch for a reasonable length of time. Jack needs to touch the target and focus for a moment to apply the spell. Little combat utility.
- Joybuzzer - Jack wraps his fists or feet in electricity, adding an electric jolt when his blows connect. The shock causes quick, sharp pain compunded with the pain of the hit. Tiny arcs of electricity can be barely seen around the affected extremities. Minor drain while the effect is active, builds over time.
Wind Magic - The ability to manipulate air, taught to Jack by his mother, and his main recourse for combat.
- Air Bolt - Fires a bolt of compressed air from Jack's palm. Damage is roughly equivalent to a punch. Jack's not very accurate with this. Minute mental strain on the user.
- Wind Screen - A spell which fills the air directly in front of Jack with magic, hardening and strengthening it into a barrier against physical attacks. Normally, it's a few inches taller and moderately wider than he is, size can be modified. The barrier is only visible to the Awakened. Moderate mental strain while the barrier is active.
- Wind Messenger - A spell that carries a recorded message from Jack on the air to another target who he can name and picture. The message can travel a fair distance, though traversing past obstacles can extend the time it takes to deliver. Minor mental strain.
Brawler - Seeing Jack was rather prone to getting his ass kicked, his parents saw fit to train him in unarmed combat before he entered Amaranth. Knowing this himself, Jack sought to develop his skill by entering the Mixed Martial Arts Club, though so far all it's gotten him is a lot of bruises and a dislocated shoulder. His extracurricular lessons with Ashley haven't been helping.
Bio: Eighteen years ago, a baby was found in a basket outside an orphanage, with a silver locket and a note that said “Jackson Hall”. Since there was no one in the orphanage by that name, it was assumed that it was the baby’s name. For most of his life, Jack was bounced from foster home to foster home, never staying with one family for more than eight months. Most reports were that he was unnerving - a handful specified 'something in his eyes'. That aside, he was decidedly withdrawn and uncommunicative; he was classified as having a developmental disorder, eventually.
At thirteen, he was finally adopted by the Carters - both members of the Witch's Guild. A short time later, the Carters awakened Jack to magic. He began to study martial arts and the basics of magic around the same time.
Clubs: Archery Club, Chemistry Club, Strolling Club, Band club (Guitar), Mixed Martial Arts Club.
Relationships:
Nathaniel Carter: Jack's latest and longest-lasting adoptive parent. Nathaniel is a human and a member of a Paranormal Organization. He can be somewhat stiff, but is still kind to his adoptive son. He and his wife trained Jack in being a Wizard before shipping him off to Amaranth.
Kendra Carter: Nathan's wife Kendra is Parahuman and a member of the same Paranormal Organization as her husband. She's a kind woman who is more lax than her husband. She genuinely loves her husband and son.
Dean Hunter: Jack's roommate. Scottish. Has a pet dragon called Filia who keeps marking her territory on Jack's stuff. Dean himself doesn't give a shit. Yeah, Dean's an asshole.
Ashley Terata: A second year student who was assigned as Jack and Jo's mentor in the Strolling Club. Believes in the sink or swim approach. Almost certainly a killer robot. Existential crises about the nature of the soul, free will and consciousness seem to have made her sulky and cranky.
Natalie Valeth: Jack's Chemistry lab partner. She keeps showing him up. He thinks she's creepily quiet, except when she opens her mouth to be a jerk. Jack doesn't care for her, and the feeling is probably mutual. She's also in Home Ec, and is supposedly not a terrible cook, and maybe even actually decent. After much begging, Jack convinced her to help him out with something and now owes her an unspecified big favor in the future.
Roscoe Danvers: Jack's Guitar teacher. Looks and acts pretty zany. Is surprisingly skilled at guitar-fu. Rumor has it that students who diss guitars within earshot of him disappear. Jack suspects he may be a serial killer who decapitates people with guitar strings. Jack also suspects that he may be Professor Landry in disguise. Jack's made a mental note to ask about guitar string serial killers at the Ansidor police station sometime.