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Unread 07-19-2013, 01:30 AM   #4
Aldurin
Lakitu
 
Join Date: Feb 2010
Posts: 4,648
Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
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While I am nerd, I am not on the whole 4e train, mainly a 3.5 junkie. I'll look at the system and give my ideas.

Though the big thing you have to realize first and foremost is that as a game, possibility has to be shrunken down, since complex interactions with the world are just writing in a tabletop, but hours of headaches for developers in a video game. There will be heavy trimming and modification to adapt the game to a mode where the computer is the DM.

But if you're still thinking of going with it then the big thing you want is to have a great foundation to build on, as the mod-friendlier it is, the more varied of adventures and settings that can be implemented officially, too. (Also mod campaigns are basically free level design labor so mod support is a must.) You basically want a good framework so that graphic and mechanical assets can be easily moved and modified without the base game shitting itself.
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