Thread: Child of Light
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Unread 06-07-2014, 08:38 PM   #4
MSperoni
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MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. MSperoni would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
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I like how the firefly buddy can be used to manipulate the timeline while in combat.

There's a lot of that in the game. Certain party members specialize in speeding up/slowing down/knocking enemies out of their turns.

It reminds me a lot of the way battles were in FFX, which is probably the last time I really had fun with turn-based combat.

Plus the game's aesthetically brilliant.


Quote:
Originally Posted by Babybahamut View Post
As a PC gamer, Uplay.
It doesn't require Uplay for us console people...I don't think so anyway.

I already had Uplay from my time playing Asscreed. It's sorta nice I guess. I used some of my "points" I got playing Child of Light to get a theme and some bonus stuff in-game.

I mean, it's quaint.
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