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Unread 07-22-2014, 09:39 AM   #5
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
Astral Harmony will become famous soon enough. Eventually. Maybe.
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Astral Harmony: "Post Quick Reply no longer allows me to meld an addition to a post into the current post even if both are mine."

No, you muggle. This particular Steven is an original character created by the Strangled Red creepypasta. He basically looks exactly like Red does except with longer hair, although he developed the glowing red eyes and vicious smile as his mind slipped into dementia after the loss of Miki the Charizard.

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Working on various things, post included. From the boss fight onward, I'm going to be calculating a move's chance to hit based on the official Pokemon equation for determining it.

Here's a quick review just so you know...

Hit Chance = MoveAcc x (User's Acc / Target's Eva)

You divide the move user's Acc (a percentage) by the target's Eva (also a percentage), multiply it by MoveAcc which is the accuracy of the move itself, and there you have it. If P is equal to or greater than 1, the attack always lands.

The Acc and Eva of all allies and enemies will always start at 100% (1), so the division part of the equation doesn't even factor in unless you guys start buffing and debuffing Acc and Eva, so the hit chance is determined by the move's accuracy alone. You can check how much of a change there is to Acc and Eva buffs and debuffs by checking here.

I'm doing this as part of my work in allowing Slayer weapons to be modified.

And yes, this actually helps me a little because I no longer have to do die rolls to determine the Acc and Eva statistics for the enemies, nor do I have to figure out what it is for you guys. Just make sure I'm well aware of what your buffs and debuffs are in those statistics, friends.

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Hyacinth and Pierce's posts will be updated tomorrow morning. I can conclude Hyacinth's battle this turn since there's not a whole lot the enemy constructs can do if Hyacinth just decides to say "fuck it" and leave them in their little holes.

Here's some notes, though...

- I'm not certain why Probopass's SpDef rises by 50%. If you're talking about the Sand Force ability, my research into it states that it increases the Power of Probopass's Rock, Ground and Steel moves by 30%.

- Gravity does reduce the Evasion of all units on the battlefield by 2 levels, but I would've allowed that to only happen to the enemies if you Focus'd it. Just so you know.

- Based on Ice being ineffective against both Steel and Fire, the Ice Pokebrid Action doesn't affect Hotdogger. I would most likely recommend a Strategem Shift using a Water attack for at least some kind of effect in this case.

I just need to figure out how Hyacinth's Signature Technique works and then figure out what to have Melanie do. As for Pierce, all I need to do is eat a bowl of stupid and then the ideas for the battlefield should just flow with ease.
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