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Unread 11-16-2015, 02:53 AM   #2
RickZarber
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Join Date: Jan 2005
Location: Virginia
Posts: 2,715
RickZarber is like Reed Richards, but prettier. RickZarber is like Reed Richards, but prettier. RickZarber is like Reed Richards, but prettier. RickZarber is like Reed Richards, but prettier. RickZarber is like Reed Richards, but prettier. RickZarber is like Reed Richards, but prettier. RickZarber is like Reed Richards, but prettier.
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YES.

I reached my upload limit, so I figured I’d leave everything up for a while before deleting the unpopular / overly difficult levels to make room for anything else I make. So, uh, get ‘em while they’re hot?

My levels aren’t exactly easy (they’re all about precision and timing, with some puzzle aspects, and most of them have secret or alternate routes). Many of them follow a “you learn by dying” idea. BUT! I do not go in for dickishness-- no doors/pipes that lead to insta-death, no trails of coins that lead to death (in fact, trust the coins, they’re usually hints!), no death raining from the sky where you can’t see it coming, etc. So, not dickish, but not easy, but all of them have been play tested by my roommates which is very helpful for making sure they’re not impossible or over-annoying.

(These are in creation / upload order.)

1. Timing is Everything (SMB) - First level made with the Day 1 unlockables. All about timing your jumps. Can be tricky for Mario neophytes, especially the first piranha plant, but many elements of this one reappear in my later levels in more complex forms, so it works as a good intro. 96B8-0000-0067-0E2F

2. Thinking Rewards, Haste Survives (SMB) - For a while this was my most popular level. Also made with the Day 1 unlockables. Basically the previous level but harder. Think quick! Hint: the coins at the beginning give you a clue on a way to snag a 1-up! 8C9F-0000-0067-539B

3. Spin Jumps Will Work (NSMB) - Made with the Day 3 unlockables. This one’s like a hard Donkey Kong Country level; learn by dying, then as you get it down just speed through it. And use those spin jumps. I like this one a lot, but it has a low completion percentage and will probably be on the chopping block. 32FB-0000-006E-2ADD

4. Boos’ P-Switch Secrets (SMW) - A puzzle-based level that requires critical thinking and knowing how to properly use the cape. Has a secret exit, as any good Mario World ghost level should. Again, I’m very fond of this one but it has one of my lowest completion percentages, so it’ll probably go. 972B-0000-007B-3EB2

5. Yoshi’s Buzz Saw Bounce (NSMB) - Protip: Yoshi can jump on buzz saws without taking damage. And remember to hold your jump for that extra distance. If you’re good at this--and follow the coins--this level’s a breeze. Otherwise... Good luck~! CCB1-0000-0082-FB60

6. Think or Swim (SMB3) - If you’re smart, you can skip the underwater section completely with the secret exit. If not, you’re getting wet. Even then, you can skip most of it if you’re brave... 7E76-0000-0090-EA29

7. Choose Chomps or Cheeps (SMB) - A variation on the theme of the previous level, but much more difficult. You can skip the water completely if you brave the Chain Chomps mountains, but it’ll take some exploring. If not, there’s a secret exit underwater that’ll let you skip the final land bit. Other than that, your swim skills will be tested. A759-0000-0091-49BF

8. Hotfooted (SMB) - Longest and most complex level thus far, with a Bowser Jr to face before you get to Bowser, but there are alternate routes that’ll let you skip the mini-boss or even both of them--if you’re willing to take some leaps of faith. Another one that I’m pretty proud of, but only a handful of players online have managed to finish it. I wish I could see the death stats for the second layer, so I could see what’s tripping people up. A68C-0000-0095-3103

9. Mad Verticals (SMB3) - My attempt at an “easy” level... and not coincidentally, the one that's netted me the most stars! There’s a hard jumping bit in the middle, but it can be easily skipped via Lakitu cloud. There is one secret exit but it’s not easy to find. There is a bit at the end though that punishes you for missing a jump, but as long as you have a power-up you'll be fine. 604D-0000-00A4-7484

10. Please Follow Posted Signage (SMB3) - Another puzzle level. Pay attention to what the level is trying to tell you via signs, coins, and other visual clues, and it should be easy. If you find you’re running out of Starman juice too soon, try re-evaluating when you let it touch you. One semi-shortcut that nets you a power-up, but only one exit. I dunno, I struggled to make it intuitive, but I think I failed; almost no one has beaten it. On the chopping block. A384-0000-00A8-81FC


Now, your Mario levels. Give them to me.
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Last edited by RickZarber; 11-16-2015 at 02:56 AM.
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