I have not yet seen George W. Bush in space, but I'm looking forward to it.
As for Simon, he appears to be an alligator-alien who can't breathe oxygen or something, so he wears some sort of masked outfit. Cool concept, and a more intriguing character than the majority of the cast I've met so far.
Firewatch:
I can't recommend this one.
First off, the game is only three to four hours long, and there's absolutely no replay value, as there's no alternate endings or drastically different outcomes to be achieved. This is disappointing in light of the fact that the game was basically advertised as a bit of a branching dialogue simulator -- there are copious choices you can make that appear to affect your relationship with the character you communicate with, so you might assume that things you choose to say or not to say will, at the very least, influence how said character sees you.
Instead, the game is an exercise in nihilism -- the entire point of the experience seems to be that, no matter what you do or say or how you act, you are driven towards a particular outcome that can't be avoided. There's something to be said for an intriguing social justice angle here -- namely, Delilah makes up her mind about you and retains her agency regardless of how you act or whether you pursue her romantically, which is rare given that video games prefer to strip supporting characters of said agency around the eternally desirable hero, but my problem with this conceptually has less to do with Delilah and more to do with the complete lack of agency Henry has to decide anything for himself, or to reach any kind of conclusion or finality to his own story; this isn't just a story that is 'tragic', it's a story that ultimately feels meaningless insofar as there's no character development, no sense of progression, or any real sense that anything's been learned or achieved by Henry or Delilah. This is a story full of deliberate red herrings, and some of the red herrings are never fully explained or articulated once the 'mystery' is solved, which is just annoying.
Aesthetically, the game is incredibly beautiful; I'd be tempted to recommend it for the visuals alone if the game cost about half as much as it does, but at $20 it's an extraordinarily hard sell.
Delilah and Henry have fun chemistry together at moments, but honestly, even the supposed selling point of their banter fell short for me; I've seen other Visual Novels and similar relational stories handle this much better.
I'd suggest investing in Life is Strange if you're looking for something with similar 'point-and-click adventure' style mechanics, similarly lovely aesthetics and a far more interesting storyline about a far more meaningful relationship.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text.
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