I was actually thinking up a similar idea myself. Basically the character having dark power, and different character development by how much they used that power and strengthened it. It's kind of too black and white though, with my system.
How about having side-quests that determine personality. Not just good or evil, but multiple solutions to the side-quests that affect the character differently. If you solve a side-quest by being a smarty pants, your character will behave more intelligently or something. Solve by brute force, obvious result. Make sense?
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