Quote:
Originally Posted by krogothwolf
Is the rolling for saves and attack similar to 3.x, because getting rid of THACO really made things less confusing. Or did they change the system?
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Sorta. Don't think about saves like you used to. Fort/Ref/Will are all defenses like AC is now. Something attacks vs. one of those defenses and if it hits, it hits.
Example:
A giant spider would make an attack vs. a character's fortitude defense to poison him. If successful then the character might take an ongoing 5 poison damage every turn, or be slowed, or immobilized, or some other status effect. At the end of that character's turn he can roll a "save" to end the effect. You roll a d20 and on an 11 or higher your character "saves" and the effect ends. If not, it persists. There are ways to get bonuses to your save rolls. So it's not just some static chance every turn. Some classes even get multiple save rolls or get to save at the beginning of the turn as well as the end.