View Single Post
Unread 12-16-2009, 07:14 PM   #94
Wigmund
Lakitu
 
Wigmund's Avatar
 
Join Date: Jul 2008
Location: Northwest Arkansas
Posts: 2,139
Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know! Wigmund INVENTED reputation, you know!
Default Wigmund's Journal, Fourth Entry

It is now the Autumn of Wigmund's time as the leader of Workgill

5th of Limestone, 57

Another dwarf has been afflicted with what are known as 'moods'. This time it is one of the masons that has been affected by the fey spirits. All seems to be going well as he has been dragging lumps of marble into the workshop he commandeered.

Now he's demanding silk...Hawk and Melfice have been called to watch this.

10th of Limestone, 57

Trade caravan from Besmar Tarmid arrived today.


The trade liaison cornered me and demanded to know what we wanted from them and what the mountainhomes wanted from us.

I told we needed metal, armor, weapons, bauxite for any magma works, and food. They wanted plants and trinkets that are churned out in the bucket-load by the crafters who could have been working on something useful.

Typical snobs, they set up these outposts and then demand nothing but cheap tourist trash from them.

Just to thank them, I had all their goods seized and locked the traders out of our fort.

16th of Limestone, 57

Apparently among the goods that we received from Besmar Tarmid was some silk because the moody mason seized it and started working on his artifact...whatever it is that can be fashioned from marble and silk.

20th of Limestone, 57

We now have a legendary mason among our ranks. Nomal has crafted for us "Rilemasiz - the Youthful Flash".
Quote:
This is a marble weapon rack. All craftdwarfship is of the highest quality. It is encrusted with marble and encircled with bands of marble. This object menaces with spikes of cave spider silk.
Thadius and his book valued this thing at 9600 dwarfbucks. Not bad, though I've seen better.

It's been placed in my office, to remind me of my time as leader of this place once I step down at the end of this winter.

27th of Limestone, 57

The kobold thief, Skrufrolber, attempted to sneak into Workgill today. That was until he ran into a lingering caravan guard. Now the little bastard's a mess and dyeing the river red.



1st of Sandstone, 57

The miners have started on the areas that will be used to house the workshops and the various storage areas that will supply them.
The first level (same level as the dining hall) of workshops is our kitchens and animal handling areas, the second level is for the textile industries, the third level is our manufacturing center (crafters, masons, carpenters), the fourth level is for our engineers (mechanics, siege works), and the fifth level is for the forges and furnaces that will be powered by the magma once it is channeled into a resevoir below.

Several more levels of apartments have been planned as well as a prison complex on the lowest level with the sheriff's office nearby.

Also, I have taken the time to get this mob of a fort organized into new job groupings to make it easier for myself to assign tasks to everyone.

We now have:
Miners - just the Mining skill
Carpenters - Wood Cutting/Carpentry/Woodcrafting
Masons - Masonry/Stone Detailing/Architecture
Wranglers - Animal Training/Animal Care/Hunting*/Trapping/Small Animal Dissection
Fishers - Fish Cleaning/Fish Dissection/Fishing/Cooking
Kitchen Staff - Butchery/Cheese Making/Milking/Cooking/Small Animal Dissection/Fish Dissection/Brewing
Farmers - Farming/Milling/Plant Gathering/Plant Processing/Cooking/Brewing
Textiles - Leatherworking/Tanning/Dyeing/Weaving/Clothesmaking/Milling
Smiths - Furnace Operating/Wood Burning/Weaponsmith/Armoring/Blacksmith/Metalcraft
Crafters - Gem Cutting/Gem Setting/Glassmaking/Stonecraft/Bonecraft/Woodcraft
Engineers - Siege Engineer/Siege Operator/Mechanic/Crossbow Maker/Architecture
Grunts - Soap Making/Wood Burning/Potash Making/Lye Making/Pump Operations/Hauling
and finally Strand Workers - Masonry/Mechanics/Strand Extraction

With these generalized lists, I have found it easier to task the lazy dwarfs who try to hide in the meeting areas with jobs to keep them busy.

2nd of Sandstone, 57

I have ordered that ropes be used to secure the wolves as guard dogs at several locations around the entryway to the fort. Two have been stationed on this end of the Gneiss Bridges over the Grand Pit, and one has been stationed at the top of each of the main stairwells of the fort.

8th of Sandstone, 57



The pups have been placed into a holding cage with the fort's excess population of cats and dogs.

10th of Sandstone, 57

Another wolf has given birth today.

11th of Sandstone, 57

Now it's the cat's turn to spawn today. Into the infinite cage with all the young ones!

12th of Sandstone, 57

Gods be damned to that infernal pit outside! Who's giving birth now?! Oh, migrants.

Among this wave we received: two Carpenters Two Smiths, A pair of peasants who have decided to become Engineers, A Fisher who was then drafted as a Wrestler because we have enough fishers to drown us in turtles, and a hunter who became a Marksdwarf. As well as someone's pet horse and puppy.

The two new Engineers call themselves 'Gregness' and 'Geminex', the surprised Wrestler is named 'Corel', and the Marksdwarf is named 'Arhra'. Odd names, but I don't know the naming traditions of where ever these dwarfs [indicating miscreants] came from.

16th of Sandstone, 57

Goblins! A goblin patrol that was attempting to ambush us was surprised by a herd of skeletal goats.


The goats didn't last long, but now the goblins seem to be wandering aimless to our north culling any more undead vermin they run across. They have to know we're here, but they're not even paying attention to us.

27th of Sandstone, 57

The Gneiss Bridges of the Grand Pit have been linked to a single lever today.
We can now send any attempting invaders, elf caravans, and attempted noble migrants hurtling to a miserable death far below.

Additionally, the dining hall now has been fully furnished with all 40 tables and chairs, as well as several statues depicting the tireless workers of our fortress.

12th of Timber, 57

Arhra has gone out into field to try and bait the goblins into crossing the Bridges so that we may test our trap on them.

But the goblins had closer in on the marksdwarf before we knew it. One goblin has been struck down, but Arhra is grieviously injured. Hawk, Melfice, and Corel have been sent into the fray.



Arhra was murdered before the others could arrive.

The fight begins and goblins swarm and butcher the poor recruit Corel.



Melfice for some reason fled the fight, leaving behind Hawk to defend himself...but Hawk literally threw a pile of goblins off of himself and crippled their leader...and now everyone is fleeing the fight, Hawk included. The goblins have left behind their dead and their crippled leader as our two remaining soldiers also left the battlefield.

I have had dwarfs sent out to recover remains and supplies from this battle, the fisherdwarf Urist (yes, that's his name) was ordered to kill the leader before he had a chance to crawl away.

Even though the goblin injured Urist in the scuffle, the last thing he smelt was the dead fish on the dwarf's hands.

1st of Moonstone, 57

Winter has arrived. One season left in my term as the leader of Workgill.

Our population now stands at 38.

The workshops are slowly being moved into the fortress proper as the mining crews clear out new areas for us to expand and new farms that I had ordered constructed in the peat soil have started production.

Floodgates have been erected at the entrance and next to the final location of the trade depot next to the main storage depot. There's now two levers, one lever controlling a set of four gates, four in the north/four in the south.

Everything has been hectic and will continue to be as the workshops are moved and put into full production. We haven't even started clearing out the planned magma chambers and the pipe that will connect us to the pipe, that will wait until the other areas are complete.

Release Me
-----------

One entry left for Wigmund's Journal in this LP, at least until the playlist loops back around.

The following were dwarfed this time around:Gregness and Geminex are peasants turned Engineers, Corel was a fisherman/Wrestler until the goblins pulled him apart, and Arhra was a marksdwarf that decided to try to wrestle goblins instead of leading them back across the bridge to be dropped.

I haven't done any exploratory mining besides the probes to find the underground secrets, but the miners may finish carving everything out before the end of winter (it helps when there's two legendaries) and then I'll have a pit dug that the miners can radiate out from that doesn't connect directly to someone's bedroom.

Thadius' fort has been completely abandoned, all that's left there is some clothing, blood stains, and vermin remains. I may house any nobles that arrive out there and just have a 'mining accident' with the water supply.

I'll have the final season complete tomorrow, along with the final journal entry, and the upload link for whoever's next. I'll also post tons of pictures of the multiple levels of the relocated fort so that everyone can make fun of the carpenter for his attempts at mining.
__________________
Slightly off-kilter
Wigmund is offline Add to Wigmund's Reputation   Reply With Quote