Annoying hazards in 16-bit games?
What hazards have you come across in 16 bit games that are truly annoying? Some have become infamous.
I'll start out with 2 from the Sonic games.
1. Carnival Night zone's Barrel of Doom. THEY GIVE NO F**KING INDICATION ON HOW TO GET PAST IT!" YOU JUST HAVE TO *KNOW*!
2. Mystic Cave zone's spike pit. No way out without debug mode. OVER 9000 times as annoying if you fall in as Super Sonic/Knuckles (no, you can't climb out with Knuckles (Sonic & Knuckles locked with Sonic 2 allows you to play through Sonic 2 as Knuckles.))
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