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Unread 01-19-2012, 06:02 AM   #43
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
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"Shannon, are you alright!?"

For a split moment, Shannon's sudden bent pose had caused the well meaning lad to take a few steps toward her in panic as she seemed to stumble and convulse. But he needn't had worried so, as she glowed with the emitting wings of radiance which peacefully left quickly after it occurred. Renny quietly nodded, feeling more at ease and hoping the gesture reassured her too.

Muon's explosion of milk was admitably unexpected, although in all honesty, it was different from the normal PATCA antics.

"I'm not breastfeeding them."
"I wasn't going to suggest anything like that!"

Renny became embarressed and self-conscious from Muon and Mio's previous remark, as it occurred to him that he only assumed the technique would be... alluring because of its name and his past experience with some of the other more unique attacks from his teammates. He desperately hoped that no one looked poorly on him, but he feared his reputation was already sealed after too many Sexy Parties, and the infamous tentacle attack last mission.

Renny then looked toward Silk, whose graceful steps disappeared from his vision with such speed, her bladed arm crashing loud and clear into the gemmed foot as she quickly retreated back from Krunder's range. The Gallade cheered toward his fellow partner from the opposite side.

"Great, yeah! Silk, that was perfect! Everyone, keep hitting those gems, it seems to be working!"

Krunder's taunts and twisted declarations angered the Gallade as he watched pessimistically for attacks coming his way. He moved evasively away from the Ribberang, even though it ultimately didn't come close enough his way to matter, although to someone Renny's age, its speed was scary enough to warrant a fair deal of caution. His team-mates were taking the brunt of the hits, but the measures of precaution were proving most useful...

"Shay- HAY"
Shaymin looked disgruntled when her massive burst of life energy missed entirely, impacting far off into the distance.

"Don't worry about it Shaymin! We're still doing ok!" Krunder's eyes started to flicker in a frenzied pulse that mirrored the energy of the gems that looked to power his bones...

"I don't know what he's going to do. I've never seen him do that before."
Renny noted this comment grimly but understandably. He himself didn't rate the looks of this very highly either.

"Wow, I never even though about using my Pokemon for crowd control like that!" Alphonsine marveled upon the execution of Zapdos and Articuno's tactics. Renny smirked with a sort of pride as they airlifted their targets helplessly into the stratosphere. Alphonsine's expression felt rewarding, knowing that the rush job he did in teaching and organizing the massive group pokemon yesturday worked out spectacularly. "Then again, maybe it's just because I never fought a large group of bad guys before. I gotta take a note of this since I'm working with you guys now."

"I'm glad you like it that much. I figured that if we are all going to work as a team, then teaching pokemon techniques they could use as a team would be the next best step. But they really learned fast and work together easily! You really trained them well, Alphonsine. I just helped with a few steps."

As the battle's momentum changed and the second group reasserted themselves as support for the vanguard, Renny was tense and felt this was a crucial moment.

"Yes, DESTROY IT ALL!"

Renny was almost flabberghasted by Donovan's initiative and his expressed urge to destruction as he channeled a massive amount of energy into an obviously impressive water cannon. Screeches alerted Renny as the warrior youth looked upward to Zapdos and Articuno battling in midair with their prisoners trying to break free of their grip.

"Those ruin minions will rejoin the battle if we don't hurry... But something is going on... I feel it on the tip of my tongue..." Renny then looked adamantly at the distasteful sight of the skeleton alive...

"Krunder's glowing brightly. I can't help but feel he's storing up power for something big. We're all bunched up together again and we used up some of our defensive measures already and Sakuya's RDPA seems to be peltering out. But why wouldn't he do this earlier? Maybe the power has such restrictive conditions such that it cannot be contained for long once it has been gathered or used until fully powered... and is not easy to restore once lost or leaves him much weaker... otherwise he would have used it back when he were unaware of his other more vulnerable body parts... That has to be it!"


Renny then pointed some distance past Krunder's legs.

"I think he's going for something big! Everyone, please listen! That pit behind him. Now is the time to use it! I don't think he can fully control whatever he's trying to use now. If we can get him into the pit before he unleashes his attack, we might be able to force him to discharge it away from us!"

He then looked toward the group's shadowy patron. "Twiloch, do you have energy to keep Krunder from moving!?"
He then looked to Sakuya nestled in the RDPA, running low on power. "Sakuya!" He instinctively felt on the back of his neck what he could not see but felt was Silk's intense disproving gaze before he *corrected* himself. "Your Highness," he could have sworn Silk reverted back to a more neutral demeanor there, "Your Gyarados has a technique specially meant to push foes back. Please get ready to use it! The timing is important!"
He then glanced to Alphonsine. "Get your birds to drop the Delstusaurus directly in the pit. At the very least we can make it difficult for them to get out and attack us."

Renny continued the frantic series of authoritive pleads. Some to go on the offensive, most focused on his chest to push the ruin general back. Some others to go on support against the Delstusaurus. But all the while, Krunder's glowing eyes scoured down with a malevolent gaze. Renny glared at the monster and he could have sworn it returned it back specifically at him, the invisible sandglass counting down the uncertain number of grains before it would exact bloody rancor.

-----------------------------

Order Phase:

1: Donovan enter Paradigm Shift. (-20 Rage)
Mio and Silk also maintain Paradigm Shift for their 2nd turn (-20 Rage each)
Whitney is on Turn 3 of her Paradigm Shift (We had her pay her 100 rage in advance before you gave that rule about the rage cost being paid on a turn by turn basis)

2: Formation Change
[Alice] [Donovan] [Lucidolo] [Politoed] [Articuno] [Zapdos] [Xatu] [Alakazam] [Ursaring] [Gyarados] [Sakuya RDPA] [Silk] [Ditto] [Rapidash] [Mio] [Rage Shower Device]

Out of Formation: [Whitney] [Leavanny] [Twiloch]

Ditto's ability “Imposter” activates: It copies Donovan pokemon Ability, base stats (After Paradigm Shift) except for Hit Points and half of his stat boosts rounded down as per Psych Up rules. Other bonuses not copied.

3: Item Use: Heal Mio and Silk. Use up Xatu's action for the second item.

4: Rain is pouring hard. (Politoed's ability would have made it rain if it wasn't raining still from Kyogre's storm) Ludicolo and Silk's "Swift Swim" ability active.



Speed List:

Donovan: 1358 (+6 Speed Stat, Tailwind and Paradigm Shift)
Silk: 900 (Sakuya RDPA boost, Swift Swim and Paradigm Shift)
Ditto: 848 (Tailwind, Copy Donovan except with +3 Speed instead of +6)
Twiloch: 600
Mio: 550 (+3 Sakuya RDPA boost and Paradigm Shift)
Gyarados : 324 (+3 Sakuya Boost and Tailwind) (DELAYING UNTIL AFTER URSARING ACTS)
Xatu: 285 (Tail and +1 boost) (NOT ACTING)
Ursaring : 275 (Tailwind and Sakuya +3 RDPA boost)
Rapidash: 210 (Tailwind)
Alice: 200 (Tail)
Zapdos: 200 (Tail)
Whitney: 180 (Paradigm)
Articuno: 170 (Tail)
Politoed: 140 (Tailwind due to taking Impact's spot)
Ludicolo: 140 (Swift Swim) DELAYING UNTIL AFTER ALAKAZAM ACTS
Alakazam 120
Sakuya: 110 (RDPA) (Cannot be influenced by Tailwind)
Leavanny: 92 PRIORITY MOVE



Main goal: Nullify Supreme Strike by enacting Strategm Shift via pushing Krunder in giant hole. Also, nullify some of the Delstusaurus by dropping them in the pit or inflicting status conditions.

Action Summary:
Leavanny: Helping Hand on Donovan
Donovan: Hydro Pump Krunder's chest.
Silk: P-Shift Turn 2. Divided Waterfall on Right Foot
Ditto: Divided Hydro Pump Krunder's chest.
Twiloch: Shadow Grasp Krunder's legs as part as Strategm Shift to knock him in pit and perhaps root him in place to weaken or stop his jumping attack? Shade Scythe x 2 on chest if not plausible.
Mio: P-Shift Turn 2. Divided Spiral Dive on Right Foot
Ursaring: Facade on Krunder's Right Foot
Gyarados: Stratagem Shift: Dragon Tail Krunder backwards into pit via "Ejecting"? (With help from Twiloch)
Rapidash: Hypnosis on Delstusaurus C.
Alice: Overhead Hand on Delstusaurus A
Zapdos: Stratagem Shift: Complete Sky Drop attack by dropping the two Delstusaurus they are holding into the pit.
Whitney: Psychic on Krunder's Chest? (Can attack despite difference in location due to ability?)
Articuno: Stratagem Shift: Complete Sky Drop attack by dropping the two Delstusaurus they are holding into the pit.
Politoed: Perish Song on Delstusaurus A and B.
Alakazam: Perish Song on Delstusarus C and D.
Ludicolo: Teeter Dance on Delstusarus A and B (as well as affecting Donovan and Politoed.
Sakuya: Lunar Beam on Delstusaurus A. (Assuming she can't target Krunder when he's in the pit, or at least not without risking her heavy RDPA falling into the pit herself when standing on the sandy edge.)

If any of Krunder's body parts are destroyed and someone tries to attack destroyed body part, priority of remaining parts from highest to lowest is: Chest, Right Foot, Right Arm, Left Arm, Left Foot, Head.


Leavanny
Name: Leavanny
Type: Bug/Grass

Ability: Chorlophyll
Held Item: Occa Berry

Hitpoints: 625 / 715

Base Attack: 103
Attack Modifications: NA
Modified Attack: 103

Base Defense: 80
Defense Modifications: NA
Modified Defense: 80

Base Special Attack: 70
Special Attack Modifications: NA
Modified Special Attack: 70

Base Special Defense: 70
Special Defense Modifications: NA
Modified Special Defense: 70

Base Speed: 92
Speed Modifications: NA
Modified Speed: 92


Used Move: Helping Hand, Status move
Move Target/s: Donovan
Move Modification: Increases the POW of the attack it uses this turn by 50%. This move is an increased priority move.

Accuracy ratio: NA

Notes: Due to the item Occa Berry, reduce the damage of the first fire type move that hits Leavanny by 50%.


Donovan
Name: Donovan
Type/Defenses: Water / Dark (Sharpedo form)

Ability: Speed Boost
Held Item: Lum Berry

Hitpoints: 767 / 767

Base Attack: 110
Attack Modifications: +5 and Paradigm Shift
Modified Attack: 770

Base Defense: 70
Defense Modifications: +5 and Paradigm Shift
Modified Defense: 490

Base Special Attack: 97
Special Attack Modifications: +5 and Paradigm Shift
Modified Special Attack: 678

Base Special Defense: 70
Special Defense Modifications: +5 and Paradigm Shift
Modified Special Defense: 490

Base Speed: 97
Speed Modifications: +6, Tailwind and Paradigm Shift
Modified Speed: 1358

Accuracy Modifications: +3 (After Shark Hunt), and 100% accuracy benefit from Shadow Sync
Modified Accuracy: MAX (or is it 300%?)

Evasion Modifications: 100% due to Shadow Sync
Modified Evasion: 100%

Other Modifications: Cannot attack anyone other than Krunder. AOE attacks become Single Target. Critical Hits do 3x damage instead of 2x. (Shark Hunt Effects).

Used Move: Hydro Pump, Water, Special, 120 POW, 80 ACC
Move Target/s: Krunder's Chest
Move Modification: STAB, Super Effective, Rain bonus.

Accuracy ratio: Unmissable? (Shadow Sync bonus) or 240%?

Crit Multiplier: +5 stage boost, +25%
Critical Hit Rate: 75%

Notes: (Include any other modification such as Evasion or Accuracy)


Silk
Name: Silk
Type/Defenses: Water/Rock (Kabutops)
1. -50% Damage: Steel, Fire
2. -100% Damage: Ground, Ghost, Dark
3. Immunities: Flinch, Bleed, Apathy, Exhaustion

Ability: Swift Swim

Hitpoints: 741 / 741

Base Attack: 107
Attack Modifications: +3 and Paradigm Shift
Modified Attack: 535

Base Defense: 102
Defense Modifications: +3 and Paradigm Shift
Modified Defense: 510

Base Special Attack: 82
Special Attack Modifications: +3 and Paradigm Shift
Modified Special Attack: 410

Base Special Defense: 85
Special Defense Modifications: +3 and Paradigm Shift
Modified Special Defense: 425

Base Speed: 90
Speed Modifications: +3 and Paradigm Shift and Swift Swim
Modified Speed: 900

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications: NA


Used Move: Waterfall, Water, Special, 85 POW, 100ACC, 20% Flinch Chance
Move Target/s: Krunder's Right Foot (Both Parts)
Move Modification: STAB, Super Effective, Rain Dance bonus, Divided Attack (-20 Rage)

Accuracy ratio: 100%

Crit Multiplier: +25%
Critical Hit Rate: 31.5%

Notes: Paradigm Shift (Turn 2)


Ditto
Name: Ditto
Type/Defenses: Water/Dark (Sharpedo Appearance)

Ability: Imposter > (Speed Boost)
Held Item: Lum Berry

Hitpoints: 572 / 572

Base Attack: Varies due to Imposter
Attack Modifications: Base Stats (Modified by Paradigm Shift), +2 stages.
Modified Attack: 440

Base Defense: Varies due to Imposter
Defense Modifications: Base Stats (Modified by Paradigm Shift), +2 stages.
Modified Defense: 280

Base Special Attack: Varies due to Imposter
Special Attack Modifications: Base Stats (Modified by Paradigm Shift), +2 stages.
Modified Special Attack: 388

Base Special Defense: Varies due to Imposter
Special Defense Modifications: Base Stats (Modified by Paradigm Shift), +2 stages.
Modified Special Defense: 280

Base Speed: Varies due to Imposter
Speed Modifications: Base Stats (Modified by Paradigm Shift), +2 stages and Tailwind
Modified Speed: 848

Accuracy Modifications: +1 (Copy half of Shark Boost accuracy bonus rounded down.)
Modified Accuracy: 133%

Evasion Modifications: NA
Modified Evasion:

Other Modifications: +2 Crit Bonus also copied by Imposter


Used Move: Hydro Pump, Water, Special, 120 POW, 80 ACC
Move Target/s: Krunder's Chest (Both parts!)
Move Modification: STAB, Super Effective, Rain bonus. Divided (-25 Rage)

Accuracy ratio: 106%

Crit Multiplier: +2 stages, +25%
Critical Hit Rate: 50%

Notes: Tailwind Bonus Expires at end of turn.


Twiloch
Name: Twiloch

Base Attack: 350

Base Special Attack: 350

Base Speed: 600

Used Move: Shadow Grasp, Status
Move Target/s: Krunder
Move Modification: Stratagem Shift Attempt! (Restrain his legs and make it easier to push him backwards with a later attack. Also possibly prevent him from using a jumping attack!)

Note: If the above stratagem is not allowed/plausible, use the following move below...

Used Move: Shade Scythe (Twice), Dark, Special, 150 Pwr, 50% Flinch,
Move Target/s: Krunder's Chest
Move Modification: Super Effective, STAB? Improved Flinch Chance?


Mio
Name: Mio
Type/Defenses: Ruin/Dark (Narcham)
1. -50% Damage ~ Dragon, Dark, Psychic
2. -100% Damage ~ Fighting
3. Immunities: Flinch, Confuse, Sleep

Ability: Sniper

Hitpoints: 700 / 767

Base Attack: 107
Attack Modifications: +3 and Paradigm Shift
Modified Attack: 535

Base Defense: 82
Defense Modifications: +3 and Paradigm Shift
Modified Defense: 410

Base Special Attack: 92
Special Attack Modifications: +3 and Paradigm Shift
Modified Special Attack: 460

Base Special Defense: 82
Special Defense Modifications: +3 and Paradigm Shift
Modified Special Defense: 410

Base Speed: 110
Speed Modifications: +3 and Paradigm Shift
Modified Speed: 550

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications: NA


Used Move: Spiral Dive, Dark, Physical 100 Pwr, 100 ACC, 50% Flinch, IgnoreDef
Move Target/s: Krunder's Right Foot (Both Parts!)
Move Modification: STAB, Super Effective, Critical hits do triple the damage due to ability. Divided (-25 Rage)

Accuracy ratio: 100%

Crit Multiplier: +25% device boost
Critical Hit Rate: 31.5%

Notes: Paradigm Shift (Turn 2)


Ursaring
Name: Ursaring
Type/Defenses: Normal

Ability: Guts
Held Item: Poison Orb

Hitpoints: 695 / 795

Base Attack: 130
Attack Modifications: +6 and Guts
Modified Attack: 780

Base Defense: 75
Defense Modifications: +3
Modified Defense: 187

Base Special Attack: 75
Special Attack Modifications: +3
Modified Special Attack: 187

Base Special Defense: 75
Special Defense Modifications: +3
Modified Special Defense: 187

Base Speed: 55
Speed Modifications: +3 and Tailwind
Modified Speed: 275

Accuracy Modifications: NA
Modified Accuracy:

Evasion Modifications: NA
Modified Evasion:

Other Modifications: NA

Used Move: Facade, Normal, Physical, 70 POW, 100 ACC, Double the Power of this attack when the user is suffering from a status condition.
Move Target/s: Krunder's Right Foot
Move Modification: STAB, Power increased to 140 due to being poisoned.

Accuracy ratio: 100%

Crit Multiplier: +25%
Critical Hit Rate: 31.25%

Notes: Is Poisoned which triggers Guts ability.
Tailwind Bonus Expires at end of turn.


Gyarados
Name: Gyarados
Type/Defenses: Water/Flying

Ability: Moxie
Held Item: Wacan Berry

Hitpoints: 820 / 820

Base Attack: 125
Attack Modifications: +3 due to Sakuya's RDPA
Modified Attack: 312

Base Defense: 79
Defense Modifications: +3 due to Sakuya's RDPA
Modified Defense: 197

Base Special Attack: 60
Special Attack Modifications: +3 due to Sakuya's RDPA
Modified Special Attack: 150

Base Special Defense: 100
Special Defense Modifications: +3 due to Sakuya's RDPA
Modified Special Defense: 250

Base Speed: 81
Speed Modifications: +3 due to Sakuya's RDPA and Tailwind
Modified Speed: 324

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications: NA


Used Move: Dragon Tail: Dragon, Physical, 60 POW, 90 ACC, Switch/Eject Target.
Move Target/s: Krunder (Apply any damage to chest)
Move Modification: Stratagem Effect Attempt! Attempt to "eject" Krunder backward into the huge pit, especially with Twiloch attempting to bind his legs to make his balance poor.

Accuracy ratio: 90% (Maybe the chance is 100% if Twiloch's Stratagem Effect is successful?)

Crit Multiplier: +25% due to engineer device
Critical Hit Rate: 31.5%

Notes: Waccan Berry reduces Electric type damage by half one time. Tailwind Bonus Expires at end of turn


Rapidash
Name: Rapidash
Type/Defenses: Fire

Ability: Flame Body
Held Item: Shell Bell

Hitpoints: 662 / 662

Base Attack: 100
Attack Modifications: NA
Modified Attack: 100

Base Defense: 70
Defense Modifications: NA
Modified Defense: 70

Base Special Attack: 80
Special Attack Modifications: NA
Modified Special Attack: 80

Base Special Defense: 80
Special Defense Modifications: NA
Modified Special Defense: 80

Base Speed: 105
Speed Modifications: Tailwind (From taking Shannon's spot)
Modified Speed: 210

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications:


Used Move: Hypnosis: Status Move. 60 ACC, Put target asleep.
Move Target/s: Delstusarus C
Move Modification: NA

Accuracy ratio: 60%

Crit Multiplier: NA
Critical Hit Rate: NA

Notes: Tailwind Bonus Expires at end of turn.


Alice
Name: Alice
Type/Defenses:
1. -50% Damage ~ Steel, Flying, Rock
2. -100% Damage ~ Fighting, Ground
3. Immunities ~ Paralysis, Att & Def Debuffs

Hitpoints: 741 / 847

Base Attack: 90
Attack Modifications: NA
Modified Attack: 90

Base Defense: 110
Defense Modifications: NA
Modified Defense: 110

Base Special Attack: 80
Special Attack Modifications: NA
Modified Special Attack: 80

Base Special Defense: 120
Special Defense Modifications: NA
Modified Special Defense: 120

Base Speed: 100
Speed Modifications: NA
Modified Speed: 100

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications:


Used Move: Overhead Hand, Flying, Physical, 130 POW, 100 ACC
Move Target/s: Delstusarus A
Move Modification: STAB, Not Effective.

Accuracy ratio: 100%

Crit Multiplier: +25%
Critical Hit Rate: 31.25%

Notes: (Include any other modification such as Evasion or Accuracy)


Zapdos
Name: Zapdos
Type: Flying/Electric

Ability: Lightning Rod
Held Item: Bright Powder

Hitpoints: 794 / 794

Base Attack: 90
Attack Modifications: NA
Modified Attack: 90

Base Defense: 85
Defense Modifications: NA
Modified Defense: 85

Base Special Attack: 125
Special Attack Modifications: NA
Modified Special Attack: 125

Base Special Defense: 90
Special Defense Modifications: NA
Modified Special Defense: 90

Base Speed: 100
Speed Modifications: Tailwind
Modified Speed: 200

Accuracy Modifications: NA
Modified Accuracy:

Evasion Modifications: 10% (Bright Powder)
Modified Evasion: 10%

Other Modifications: Substitute Shield due to Muon's Milk of Plenty (198 hitpoints worth) and Self Ejected until Sky Drop is complete.


Used Move: Sky Drop, Flying, Physical, 60 POW, 100 ACC, Eject both user and targets for a turn. Inflict damage to targets when returning to the battlefield on Turn 2.
Move Target/s: Delstusaurus E and F
Move Modification: TURN 2 of Sky Drop. Stratagem Effect Attempt! Drop both Delstusaurus E and F into the giant pit. ^,^ STAB, Not Effective.

Accuracy ratio: 100%

Crit Multiplier: +25%
Critical Hit Rate: 31.25%

Notes: (Include any other modification such as Evasion or Accuracy)


Whitney
Name: Whitney
Type/Defenses: Psychic (Gardevoir)

Ability: Telepathy
Mind's Eye ~ Ignore Target Loss such as from Fog of War or Obstructions

Hitpoints: 664 / 762

Base Attack: 82
Attack Modifications: Paradigm Shift
Modified Attack: 164

Base Defense: 82
Defense Modifications: Paradigm Shift
Modified Defense: 164

Base Special Attack: 112
Special Attack Modifications: +6 Stage boost and Paradigm Shift
Modified Special Attack: 896

Base Special Defense: 107
Special Defense Modifications: Paradigm Shift
Modified Special Defense: 214

Base Speed: 90
Speed Modifications: Paradigm Shift
Modified Speed: 180


Used Move: Psychic, Psychic Type, Special, 90 POW, 100 ACC, 10% chance of lowering special defense
Move Target/s: Krunder's Chest (Right Foot if Chest is Destroyed)
Move Modification: STAB, Super Effective, Increased chance lowering special defense? Cannot gain rage due to Paradigm Shift. Can Presumably hit Krunder despite his location in the pit (assuming the Stratagem Shifts work) due to her ability which ignores obstructions.

ACC: 100%

Crit Multiplier: +25%?
Critical Hit Rate: 50% (25% without the crit enhancing Device)

Note: Paradigm Shift Status. (Turn 3 of 5.) Is at 0 rage.


Articuno
Name: Articuno
Type/Defenses: Flying/Ice

Ability: Pressure
Held Item: Charti Berry

Hitpoints: 794 / 794

Base Attack: 85
Attack Modifications: NA
Modified Attack: 85

Base Defense: 100
Defense Modifications: NA
Modified Defense: 100

Base Special Attack: 95
Special Attack Modifications: NA
Modified Special Attack: 95

Base Special Defense: 125
Special Defense Modifications: NA
Modified Special Defense: 125

Base Speed: 85
Speed Modifications: Tailwind
Modified Speed: 170

Accuracy Modifications: NA
Modified Accuracy:

Evasion Modifications: NA
Modified Evasion:

Other Modifications: Substitute Shield due to Muon's Milk of Plenty (198 hitpoints worth) and Self Ejected (until Sky Drop is Complete)


Used Move: Sky Drop, Flying, Physical, 60 POW, 100 ACC, Eject both user and targets for a turn. Inflict damage to targets when returning to the battlefield on Turn 2.
Move Target/s: Delstusaurus G and H
Move Modification: TURN 2 of Sky Drop. Stratagem Effect Attempt! Drop both Delstusaurus E and F into the giant pit. ^,^ STAB. Not Effective

Accuracy ratio: 100%

Crit Multiplier: +25%
Critical Hit Rate: 31.25%

Notes: (Include any other modification such as Evasion or Accuracy)


Politoed
Name: Politoed
Type/Defenses: Water

Ability: Drizzle
Held Item: Wise Glasses

Hitpoints: 792 / 792

Base Attack: 75
Attack Modifications: NA
Modified Attack: 75

Base Defense: 75
Defense Modifications: NA
Modified Defense: 75

Base Special Attack: 90
Special Attack Modifications: NA
Modified Special Attack: 90

Base Special Defense: 100
Special Defense Modifications: NA
Modified Special Defense: 100

Base Speed: 70
Speed Modifications: Tailwind
Modified Speed: 140

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications:


Used Move: Perish Song, Status Move, AOE, Auto-hit, On the 3rd end phase after hearing this song, all affected targets are KOed unless they switch out.
Move Target/s: Delstusaurus A and B. Backlash on User, Ludicolo and Articuno.
Move Modification: NA

Accuracy ratio: 100%

Crit Multiplier: NA
Critical Hit Rate: NA

Notes: (Include any other modification such as Evasion or Accuracy)


Alakazam
Name: Alakazam
Type/Defenses: Psychic

Ability: Magic Guard
Held Item: Life Orb

Hitpoints: 609 / 609

Base Attack: 50
Attack Modifications: NA
Modified Attack: 50

Base Defense: 45
Defense Modifications: NA
Modified Defense: 45

Base Special Attack: 135
Special Attack Modifications: NA
Modified Special Attack: 135

Base Special Defense: 85
Special Defense Modifications: NA
Modified Special Defense: 85

Base Speed: 120
Speed Modifications: NA
Modified Speed: 120

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications:


Used Move: Mimic, Status Move, Copy a previously used move and use it.

Perish Song, Status Move, AOE, Auto-hit, On the 3rd end phase after hearing this song, all affected targets are KOed unless they switch out.
Move Target/s: Delstusaurus C and D. Backlash on Zapdos. (It would also backlash on Alakazam and Xatu but their respective abilities make them immune.)
Move Modification: NA

Accuracy ratio: NA

Crit Multiplier: NA
Critical Hit Rate: NA

Notes: Due to the Ability "Magic Guard", Alakazam is immune to the backlash effect of Perish Song on himself as well as any attacks that would deal damage to him in any way other than straight out damage.

Life Orb only triggers with attacks that would do deal damage, so no life loss this turn.


Ludicolo
Name: Ludicolo
Type/Defenses: Water/Grass

Ability: Swift Swim
Held Item: Big Root

Hitpoints: 741 / 741

Base Attack: 70
Attack Modifications: NA
Modified Attack: 70

Base Defense: 70
Defense Modifications: NA
Modified Defense: 70

Base Special Attack: 90
Special Attack Modifications: NA
Modified Special Attack: 90

Base Special Defense: 100
Special Defense Modifications: NA
Modified Special Defense: 100

Base Speed: 70
Speed Modifications: Swift Swim
Modified Speed: 140

Accuracy Modifications: NA
Modified Accuracy: 100%

Evasion Modifications: NA
Modified Evasion:

Other Modifications: NA


Used Move: Teeter Dance, Status move, AOE, 100ACC, Inflict Confusion status on the targets.
Move Target/s: Delstusaurus A and B. Backlash on Donovan and Politoed.
Move Modification: NA

Accuracy ratio: 100%

Crit Multiplier: NA
Critical Hit Rate: NA

Notes: (Include any other modification such as Evasion or Accuracy)


Sakuya
Name: Sakuya
Type/Defenses:
1. -50% Damage ~ Steel, Water, Dark, Fighting
2. -100% Damage ~ Psychic
3. Immunity ~ Flinch, Confuse, Apathy, Exhaustion

Ability: Primal Rage ~ 50% Chance to Crit

Hitpoints: 741 / 847
RDPA Hitpoints: 950

Base Attack: 120
Attack Modifications: RDPA +50
Modified Attack: 170

Base Defense: 140
Defense Modifications: RDPA +50
Modified Defense: 190

Base Special Attack: 80
Special Attack Modifications: RDPA +50
Modified Special Attack: 130

Base Special Defense: 100
Special Defense Modifications: RDPA +50
Modified Special Defense: 150

Base Speed: 60
Speed Modifications: RDPA +50
Modified Speed: 110

Accuracy Modifications: +1 (Won't work in RDPA)
Modified Accuracy: 100% (Normally 133%, but bonus won't work in RDPA)

Evasion Modifications: HEAVY RDPA
Modified Evasion: 12.5%

Other Modifications: NA

Used Move: Lunar Beam, Almighty Type, Special, 300 POW
Move Target/s: Delstusaurus A
Move Modification: Almighty type accuracy.

Accuracy ratio: 100%

Base Crit rate: 50% (Due to Ability) (Turned off in RDPA?)
Crit Multiplier: +25% (Engineer device not work in RDPA?)
Critical Hit Rate: 12.5%? (HEAVY RDPA bonus)

Notes: RDPA status (Turn 3 of 3)



NOT ACTING


Xatu
Name: Xatu
Type: Psychic/Flying

Ability: Magic Bounce
Held Item: Twisted Spoon

Hitpoints: 662 / 662

Base Attack: 75
Attack Modifications: NA
Modified Attack: 75

Base Defense: 70
Defense Modifications: NA
Modified Defense: 70

Base Special Attack: 95
Special Attack Modifications: NA
Modified Special Attack: 95

Base Special Defense: 70
Special Defense Modifications: NA
Modified Special Defense: 70

Base Speed: 95
Speed Modifications: Tailwind and +1 stage boost
Modified Speed: 285

Substitute Shield due to Muon's Milk of Plenty (165 hitpoints worth)

Notes: Due to the ability "Magic Bounce", Xatu reflects the effect of all stat lowering status moves (excluding Memento), non-damaging Status ailment inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user. This includes the Perish Song that backlashed onto Xatu who bounced it back to Alakazam who was immune to it in the first place.

Tailwind Bonus Expires at end of turn.

Last edited by Menarker; 01-21-2012 at 02:32 PM.
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