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Unread 09-16-2012, 03:54 AM   #4
Meister
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Join Date: Nov 2003
Location: Germany
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Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay!
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I'm gonna go ahead and take out your swap tags, because you put stuff in there you really don't want anyone to miss if you're remotely serious about this thing. Yes even with the unhide all link up top and in a forum where everyone knows how the tags work. (Everyone except casual visitors, that is - maybe you want to link other people to your threads later?) You just shouldn't take any chances at all with vital information like "music belongs to Square Enix" and "basic control may crash the entire game."

On that note, it's pretty much entirely okay if a completely fresh not-even-alpha proof-of-concept build has no music at all and you may not want to bring copyrighted music anywhere near your project. I don't really see any problems but it puts you 100% on the safe side.

And speaking of controls, if you're gonna stick with keyboard controls for any length of time, you should allow players to rebind them, or not use Z. German keyboards, for example, have the positions of the Z and Y key swapped and playing games where the controls are hardcoded to Z and X ranges from "pain in the arse" to "literally impossible."
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