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#1 | |||
Would you deign to supply me food?
Join Date: Jan 2006
Location: Tampa Bay Area, Florida
Posts: 2,004
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Really, I have all the luck.
Still, the amount of stuff they are including makes up for it: Quote:
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![]() There's already talk about different possible designs, including a Zelda clone. I, for one, welcome the eventual slew of Batman levels. |
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#2 |
wat
Join Date: Jan 2005
Posts: 7,177
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Well, I'm glad I held back from buying the GOTY LBP after we significantly marked it down last week.
I probably don't want the game in the long run, so LBP2 is a nice placeholder reason for not spending! |
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#3 | ||
Vigilo - Confido
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LBP2 is more of what we had before. Except better and shinier. LBP2 is the "LBP:What the fans really wanted" version. Like electronic Logic being supported, instead of having to build your own mechanical logic. Objects being able to move between layers. I could go on. Yes, Media Molecule is really pushing that they want us to create games using their game, but it's an evolution from what they've seen that could be done with LBP1.
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#4 |
Local Rookie Indie Dev
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LBP2 is looking awesome so far. I wonder what other games you can make with it.
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#6 |
...Really?
Join Date: Jun 2007
Location: in Theory. Everything works here
Posts: 3,961
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Fucking Hell yeah. I was always wanting to make some cool levels with cool shit but the Mechanical circuit boards pissed me off. and with the Bots there to provide actors I can make dramatic cutscens and Flipping the cameras to top down alows so much...potential
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I have a Pesterchum its DangerousDoc I am ether fading out of Time, Space, or Reality...Or Simply my Typewriter is running out of ink |
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