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#1 | |
Douchebag
Join Date: Sep 2008
Location: Probably somewhere in England.
Posts: 1,897
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And it's a big one. No engie update, but I like that because sentry spam already annoys me enough when only half the enemy team are engineers, let alone all of them.
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Pyro changes are interesting. Reduces the whole W+M1 factor, but increases the potential for skilled air blasters to... blast. Crit-a-Cola is apparently a Kritzkrieg version of Bonk - after drinking it the scout gets minicrits for a duration, but at the cost of everything becoming minicrits on him. Emphasising the glass cannon aspect.
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magic sucks |
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#2 |
tamp tamp tamp
Join Date: Dec 2005
Location: Virginia
Posts: 1,270
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Crit-a-Cola sounds fantastic for when a Scout can snipe a sentry from afar with the pistol, or against any enemy that could kill him with one hit anyway so he might as well drink it.
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Hey baby, I hear the blues a-callin'. Tossed salad and scrambled eggs Oh My! Mercy! And maybe I seem a bit confused, yeah maybe, but I got you pegged! But I don’t know what to do with those tossed salads and scrambled eggs. They're calling again. |
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#3 |
oh, what fun we will have!
Join Date: Apr 2005
Location: Lafayette, LA
Posts: 1,773
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I like the Heavy changes
Pyro: That's a mixed bag there. I think I'll try airblasting more, but I do sort of count on the enemy to burn to death while retreating. Hm. |
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#4 |
Burn.
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I dunno about the Pyro changes...I'll have to see it in combat before I decide.
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"Only the fool wishes to go into battle to beat someone for the satisfaction of beating someone." -A Thousand Sons Rules. Read them, know them, love them. |
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#5 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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Same here. My pyro strategy often involves jumping in, setting everything on fire, killing anyone with low hp, and then retreating from stronger enemies and leaving the fire to finish them off. This kind of pushes people even farther away from using the backburner.
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Yoo Hoo! |
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#6 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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#7 |
Burn.
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Or making the Pyro more sneaky, making people burn them up from the back with the Backburner.
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"Only the fool wishes to go into battle to beat someone for the satisfaction of beating someone." -A Thousand Sons Rules. Read them, know them, love them. |
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#8 | ||
FRONT KICK OF DOOM!
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)(*&%&*^%$&%$ So, we the Pyro do less direct damage. Ok... Cool... NOT! Burn duration is down. (*^%ing NERF! CB blast is stronger... Hmmm... Not bad... Minicrits? Great, now the pyro takes some skill. The last one is just retarded. That should have been in there from the first day. All in all, the Pyro is even weaker than he was before for little benefit. Quote:
Last edited by Jagos; 04-28-2010 at 10:39 PM. |
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#9 |
So we are clear
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how do you toss sandvich?
and I'm sure I'm not the only one that realized while this makes pyros a deeper class. Backburner is now even more useless
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#10 | |
oh, what fun we will have!
Join Date: Apr 2005
Location: Lafayette, LA
Posts: 1,773
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Hm, does the update apply to the Backburner? Wouldn't really be a nice trade-off if so. |
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