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#1 |
That's so PC of you
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So... E3 Brought us Sonic Colors. That's one game that just flew right under the freakin radar.
But hey! Here, have some Gameplay Footage http://www.youtube.com/watch?v=MT9H0...ayer_embedded#! So, Sonic colors comes for the Wii, PS3 and Xbox (video is from the wii version i believe). Also, the official Trailer. http://www.youtube.com/watch?v=UsnAV...eature=related So... Excited or Sonic Cycle? |
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#2 |
Just sleeping
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Since you gave us a choice, Sonic Cycle. I have absolutely no faith in Sonic Team to even build an engine where pressing a button, any button, that they don't expect will send you flying through the ground or just cause you to inexplicably die. Since every game since Sonic Adventure has suffered from this, I don't expect it's high on their priorities to fix, and I've had enough of it.
Yes, I know the 16-bit games were also buggy.
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Be T-Rexcellent to each other, tako.
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#3 |
Local Rookie Indie Dev
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Sonic Cycle.
They've kept very quite about it so that means either it's fine or they messed up real bad and are hoping no one notices when it's released. It's only on Wii and DS. The DS version plays a bit like the Sonic Rush Games.
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Last edited by Kyanbu The Legend; 06-19-2010 at 12:58 AM. |
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#4 |
Uber Tier
Join Date: Aug 2007
Location: Ice Path
Posts: 273
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They just need to distill Sonic to its purest essence. A simulation where you wiggle analog sticks and mash buttons to make Sonic have seizures and phase through solid objects at lightning speed, all the while spewing incessant Engrish.
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#5 | |
Objectively The Third Worst
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Video starts
Looking good so far "POWERUP! LASER!" "Wat." Okay that's kinda iffy but whatev- "POWERUP! SPIN!" Sonic Cycle.
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#6 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Well, it at least looked like it was easy enough to play.
Not that I've got much stake in Sonic, since I didn't have any consoles until high school and grew up without him, but from a purely outside view, either the player knew how to put on a very good show or the game controls well. Hearing what I have about Unleashed's day levels, I'll lean toward the latter.
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#7 |
Funka has spoken!
Join Date: Apr 2008
Posts: 3,087
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Maybe I'm just getting old but there were times in that demo that I didn't even know what was going on. Sonic would just inexplicably disappear in a haze of light and end up somewhere else. Plus I don't know how hard it is to control that tunneling move, but having seen all those rings underground, I think it would irk me to not be able to get them as I went blasting by.
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#8 |
Local Rookie Indie Dev
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Yes because he moves forward in a Zig zag pattern.
Actually it's more of a straight line but he can bounce off of any walls that he hits (ala Zig zag pattern).
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Last edited by Kyanbu The Legend; 06-20-2010 at 10:22 PM. |
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#9 | |
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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I'm trying to figure out why Sonic endures as one of the most classic and recognizable video game characters at this point after only, really, a handful of games that rank as decent and even less that rank as good.
Loved that saturday morning cartoon though. Maybe that's it?
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#10 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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