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Unread 12-23-2008, 11:36 PM   #1
dementedmongoose
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Default Unnamed Zombie Apocalypse Interest Thread

Okay, the basic premise is exceedingly simple: Zombies. Sh*tloads of zombies. Either you're trapped a small town turned fortess after your convoy breaks down, or the convoy doesn't break down and you hop town to town, trying to survive. I haven't decided yet, so I think I'll leave that to a vote. Questions, comments, or votes are all appreciated.
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Unread 12-24-2008, 11:00 AM   #2
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What type of zombies are we talking about?

That's a very nice idea.

I vote for a small town lock-up.
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Unread 12-24-2008, 05:26 PM   #3
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I will express interest, but typically such a RP needs a hook. Zombie Apocalypse is more of a setting then anything. Need to know things like intellegence of the zombies, how well armed we are, ect.

I like the small town lock up idea, but I worry it would just be an isolationist survival story. Everyone sitting around getting food and water. The zombies more of a reason not to leave then a threat. This could be very interesting, but hard to pull off
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Unread 12-24-2008, 08:46 PM   #4
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I'm interested, but would want to see more details, before I commit to it.

Whats gonna be the theme of it? I agree with Aerozord. Zombies are almost an environmental setting than actual antagonist(s).
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Unread 12-24-2008, 10:20 PM   #5
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Well, the intelligence of a zombie will, much like with their living counterparts, vary from one to another, but the basic idea behind each is that a freshly turned zombie is a shambling pile of rags and flesh, can't think past strawfoot, hayfoot, whereas a zombie that's oh, say three months old can really think, it can plan, it can even show the motes of preference in its prey, and one that lasts to six months is basically a Cro-Magnon except for the gnawing hunger and rotten flesh. They run, they jump, they operate simple machines and tools, they even compete for dominance.

Now, as for you, I'm thinking that anything you can reasonably explain is allowed. You can have an M-203 if you can explain to me how you plan on keeping the thing loaded. Innovation is king, and whatever you can imagine without breaking the laws of probability is perfectly fine. Meaning that you can have your M-203 if you lived in Dallas and managed to raid the munitions plant off Goodwill Road (No, I didn't just make that up) to get the molds for bullets, but not if you are a townie who got the molds and weapon at the local gun exchange.

On to the antagonist. I was thinking maybe I'd keep that to myself, but I'll tell you now. The antagonist is a forty year old male zombie, turned on what I guess we can call "Z-Day," which is now about two or three years ago. All records point to him having been a genius to rival Prison Break's Michael Scofield, with more degrees than most small colleges have teachers. Since his turning, he has proven that he will give anything, anything to get into the small Midwestern town of Freedom, Indiana, and regularly sets traps and ambushes for passing convoys. The townsfolk of Freedom, harangued by the Professor, as he's known, can't send out warnings to passing convoys, only watch as they're slaughtered by ever growing numbers of zombies, and take in the few survivors of the Professor's ambushes. You need equipment to leave Freedom, and the Professor has everything you need. Unfortunately, he won't just give it to you for the asking.

I know, I know; I'm asking you to be reasonable, but at the same time, I create a villain that's wholly impossible.
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Unread 12-24-2008, 10:59 PM   #6
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I'm interested.


I'll fill our Sarcastic guy with a cold outer exterior and a heart of gold slot.
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Unread 12-24-2008, 11:49 PM   #7
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well judging by what you said, the zombies do not rot, if they did they would get less agile and mobile not more. So do zombies regenerate? Can you kill them in ways other then destroying the brain? Do they actually need to eat?

Though I am willing to accept the challenge of beating him, assuming you do not use OOC info as in. He never falls for our traps, which the GM obviously knows of, and just explain it away as "he is so clever he figured it out."
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Unread 12-25-2008, 12:28 AM   #8
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Okay, Aero, first: the zombies don't rot. They do regenerate, but it's at a much decreased rate from humans. Second: No. Unless you remove the head, the brain's pretty much the ticket. Now if your zombie develops gangrene from a wound, or necrotising fasciitis, and that eradicates their brain, you need to put a bullet in its brain, or cut its head of. Third: they don't need to eat, but it's damned hard to ignore hunger pangs when your food just falls out through a hole in your gut.

The Professor isn't perfect. He's got a human enough brain, and he will cock up eventually. You can't guarantee you'll catch him in a trap, and he'll happily chew both his legs off if it gets him into Freedom. Obviously, he's never met you, so he won't see you on the walls and think "Oh, that's John Doe, he likes using bear traps, I better be on my guard about where I walk." He might notice one bear trap and figure there's more around, and he certainly understands that propane tanks go boom if you shoot 'em, but he's not perfect. He can't tell the difference from a full propane tank and an empty one, so you could easily bottleneck his troops with that knowledge. I know I'm not explaining this very well, so I'll try to simplify it. The Professor can't always see your plans at the start, but he can adapt as you go.

The Professor is smart, but he's got a disadvantage. An invader has to worry about every move he makes, he can't lose too much or low morale will cause his men to abandon him for easier food, whereas a defender only has to worry about surviving the next wave.
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Unread 12-25-2008, 12:39 AM   #9
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How do they get smarter if they don't have advanced regeneration? Brain cells don't regenerate even in living people.


And how exactly does a creature with "rotten flesh" only develop gangrene from wounds? Gangrene is by definition the rotting of flesh.

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Originally Posted by dementedmongoose View Post
propane tanks go boom if you shoot 'em.
No they don't.


That said, I might be interested.
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Unread 12-25-2008, 09:26 AM   #10
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Hmmm...maybe I can offer some counter-arguements?

First off, zombies are ficticious. Many stories and games portray zombies in different ways. Some of them give zombies powers that...I dunno, can't be easily, if at all, explained. So why bother? It could just be that they have some kind of "necro-evolution" and leave it at that. How? Who cares? No need to try to explain ficticious creatures and their properties with logic and science. It's absurd.

As for creatures of rotten flesh developing gangrene from wounds to already-rotten flesh...I suppose that's just a misspeaking on part of the GM.

And, yes, it might be true that propane tanks do not explode when shot. I dunno, I'm no expert on the subject. But, as before, this is a ficticious scenario. It defies logic for the sake of huge explosions. It defies logic for the sake of allowing one man to clear perhaps a whole area of enemies by himself despite the fact that he's being shot at constantly. It defies logic for the sake of BGM where there is no possibility of there being music. It's a crowd pleaser.

All that having been said, I'd like to be in this. I'm thinking "small girl who escapes instead of fights and uses ventilation shafts and small squeezes to get around obstacles and get to things no one else can reach."
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