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Unread 10-28-2011, 01:27 PM   #1
Aerozord
So we are clear
 
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Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Aerozord would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
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Serious An open discussion on solutions to used game market

This is something I have wanted to do for awhile, but mostly fear of flaming stopped me. So I hope people will follow the rules and we can get an actual dialogue going here.

First is the point, used game market is hurting the industry and I hope we can discuss a compromise between developers and consumers to atleast lessen the impact. Next are the rules for this discussion

1. No talk about pirating: while similar arguments they are not the same. You can argue good pirating does by giving access to third world countries, those that cant afford games, or people to try before they buy. If someone gets a used game, they definitely can afford games (just less) and definitely will not be buying the full version.

2. You have a right to sell: No potential solution can deny the owner of a game from selling their copy. The copy must also be functional, but can be diminished. Something like codes for unlocking bonus items is still ok as long as the person can play through the game proper just fine. But must be possible to sell/share your copy

3. Developer has a right to profit: On the other end developer has a right to get profit from those that play their game, or to be more exact some option. Either a motivation to buy the game new, or some way to still get money post-retail.

4. Compromise: Not going to lie, this will hurt anyone whose preference is to buy most games used. We are looking for compromise, if someone can find a win-win great, but as a consumer you have to be willing to make a few concessions for the sake of the medium.

5. No outsider intervention: Could all these issues be fixed if re-sellers just kicked a few bucks to the developer for each sale? Of course, but thats not going to happen. Any solution must be something the developer/producer can do that the consumer feels is fair.

There is a 6th rule, thats in abit of a quasi state. It would be nice to have something that keeps retailers happy, but anything that cuts into their ability to resell they will be against so I simply doubt that is possible.

To help get things started here is a good video on the matter

Though I do not personally think their idea would work. Most gamers I think, despite it being cheaper, would still be upset that entire play modes weren't available. People are rather vain though, maybe if it was purely cosmetic features like the hats in TF2 it might work better.
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