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#1 |
FRONT KICK OF DOOM!
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*sigh*
Something about WoW has always scared me. After seeing the planning that had to go on for a raid, the price of it even though I spend more for a happy meal, or just the fact that I have not wanted to actually sit and play the game, I've found reasons not to like Wow. Currently, I'm looking into Rift, Wow, and Guild Wars, but I have no idea which is good and which is bad. TBH, I probably shouldn't play any of them but hey, it's an interest thing for me. I've played DFO, Maple Story (one week), and tried DnDO, but with no one to play with, I dropped off. So what are the good reasons and bad for trying the top three MMOs on the market right now? |
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#2 |
Existential Toast
Join Date: Jan 2006
Location: Georgia
Posts: 440
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I can only really tell you about Guild Wars. I've found it to be very fun and engaging over the years. There's very little grind for the most part. Top end weapons and armor are available almost as soon as you reach the level cap, which is 20. The prophecies campaign is the one exception, where it takes longer to reach the cap and longer to get the best stuff. There's title grinding, but how much of that you do is entirely up to you.
As for gameplay, it's much more dependent on skill than gear. If playing with others is a big thing for you, then you might be a bit disappointed as the population has spread out quite a bit over 3 campaigns and an expansion. There are heroes and henchmen to make up for it, though, so you'll never go without a full team. With the exception of teaming up with my brothers now and then, I've run exclusively with heroes and henchmen for the last five years. As mentioned, there are 3 campaigns and an expansion, so there's a lot to do for a newcomer. If you're going to get Guild Wars, you almost need all 4 to get the most out of it. Also, they're being packaged together for a reasonable price anyway these days. Guild Wars 2 is also on the horizon, likely early next year, and having the expansion will grant access to the Hall of Monuments, where some of your achievements in gw1 will earn you bonus rewards in gw2. These rewards aren't going to make you overpowered in gw2, they're mostly unique item skins. Guild Wars is also going through a considerable amount of growth in content compared to recent years. The Guild Wars Beyond content is meant to bridge the storyline between gw1 and gw2 and it's not finished yet. The Dervish class is going to be getting an overhaul within the next month or so, we've already seen the preview. Currently, you can only bring 3 heroes, and what's being called the Feature build will introduce a full party of heroes, a variety of new features, and a new content area if I understand correctly. Then after that there will be the Winds of Cantha content, which will be similar in scope to the War in Kryta that's already released. So there's a lot that's still going on, and there was a lot of content to begin with. Guild Wars' skill system allows for a huge amount of combinations. Unfortunately, the game's been out long enough, most of the good combinations are well known. And if you don't use one of these good ones, you'll be scorned, ridiculed, and sometimes even kicked out of the group. One of the reasons I don't play with others. There's also hard mode, which means the monsters have all their stats boosted through the roof. Don't expect to survive hard mode unless you're running one of these kinds of builds. I hope I've touched on everything that will be useful information to you. If you've got specific questions, just ask and I'll do my best to answer.
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“How dare you! How dare you stand there acting like your brand of suffering is worse than anybody else’s. Well, I guess that’s the only way you can justify treating the rest of us like dirt.” ~ Major Margaret Houlihan (Mash) “If we’re going to be damned, let’s be damned for what we really are.” ~ Captain Jean-Luc Picard (Star Trek: The Next Generation) |
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#3 |
synk-ism
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WoW is easier then ever now. You can get your phat lewts* and cheevos without ever being in a hardcore raiding guild. Grouping is as easy as clicking an interface button and waiting a few minutes, and questing makes you feel strong as most of the leveling experience is completely open for any class to solo. The talent system changes have also made it more straightforward once you get to level 10 and choose a tree, as the options presented are often really straightforward when there is a possible fork.
* aside from raid gear, of course GW requires you, no matter what you are doing (aside from solo farming using particular builds), to be in a party. This has always been able to include AI henchmen, and after the third chapter included up to 3 heroes per human player max (obviously less if more of the max party size slots are held by actual people), customizable AI characters (so you can choose armor bonuses, weapons, skills, and attributes instead of it being the non-mutable ones of the other AI) that give you more means to choose how your party is set up (as there are multiple per class so you can use whatever combo you need or want). The upside is that you can do a lot more without waiting for a group of actual people. The downside is that most people do not party with other players anymore (in honesty, it's only in rare cases in PvE that I cannot do something quicker with hero/hench than I can with a PUG) and expect everyone to have heroes and all the skills unlocked. New players have a lot of work to not only advance through the stories but also unlock all of their class's skills (or at least the most useful ones) to better provide their characters and, thus, heroes with the skills needed for the many bars/builds you could take. Oh and the population, while still large enough and viable, isn't close to what it used to be. Interest has been renewed with the Hall of Monuments and GW Beyond content prepping for GW2, but it's still rare to find people in large groups doing random quests or many of the "older" missions (though Zaishen Bounties/Missions have helped -- daily quests that have you revisit content and bosses/elites all over the three chapters and expansion content). And then you get mesmers. Mesmers are amazing. I don't know of a comparable class in any other MMO right now. Many have rangers/archers, all have a warrior of some kind, and most have priests/monks. But mesmers are another beast entirely, and so fun. And necromancers that raise minions; not unique, but certainly fun (though I prefer Curses usually). But then WoW has druids <3 and shaman and shit and is in the Warcraft lore universe, which is kind of fun. Well, I think it's neat stuff -- that's why I even started playing years back. But these class name differences and layout difference are just the tip of the iceberg that is the difference in mechanics between the two games. There are reasons why I like one better than the other in both directions, and I'd be happy to get into any of that. However, I am not going to recommend one over the others, at least not yet. Instead, I am going to ask you what you enjoy in games, what assumptions you have about MMOs (as in what you think they should be for them to be fun), and why the three you did try didn't last for you. I can go off at great length about Guild Wars and World of Warcraft, but I cannot offer you any info about Rift (other than it looks pretty darn neat). I have experience with every class (perhaps quite a lot more in GW) and most if not all aspects of the games. I have been meaning to write a "comparison" of the two -- in quotes because they aren't really directly comparable and I would write it more as a presentation of the two within several broad categories to highlight how they tackle things differently and where they actually are similar.
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Find love.
Last edited by synkr0nized; 02-14-2011 at 08:56 AM. |
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#4 |
Not a Taco
Join Date: May 2005
Posts: 3,313
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It used to be this way, last expansion, but heroics and stuff now actually require time, skill, and gear. They're like miniraids.
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I did a lot of posting on here as a teenager, and I was pretty awful. Even after I learned, grew up, and came to be on the right side of a lot of important issues, I was still angry, abrasive, and generally increased the amount of hate in the world, in pretty unacceptable ways. On the off chance that someone is taking a trip down memory lane looking through those old threads, I wanted to devote my signature to say directly to you, I'm sorry. Thank you for letting me be better, NPF. |
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#5 |
synk-ism
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Man, what? Queue for dungeons at 85, get your iLvl 333 or whatever gear, queue for heroics, press buttons. I realize that not yet having an 85 means I can't make any firsthand claims, but I haven't seen much that says the new heroics are any more complicated than previously.
That's a good point up there, Krylo. I definitely see the downsides to being forced to pop 31 of your talent points in one tree before you can even put a single point in the others. I think that'll be one of the reasons I maintain a separate WoW install for on my former server -- to get back to that kind of character play (and the fun PvP).
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Find love.
Last edited by synkr0nized; 02-15-2011 at 07:08 AM. |
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#6 |
FRONT KICK OF DOOM!
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My main thing is partying with people. I'm more of a casual gamer who plays with a group. If it's hardcore guild parties all the time, I just can't keep myself to pace with the rest of the team since my harder courses keep me busy.
When I played RO, it was great until we switched servers twice. I liked playing Paladin and being a medic/fighter with capacity to do either in a pinch. I tried on other servers as a DPS guy along with mage. My appeal is to be a front liner tank with some healing capacity or all healing. So when I played DFO, I'm good at being a Priest. What's horrible about the game is how the guild system is set up along with people who constantly spam about being in a guild. There's less incentive to really join and cooperate in a guild than to just play by yourself and beat up everything like it's going out of style. It's still fun to play, but I've backed off since really it feels like only me in the world. With Maple Story, it was just the platforming that frustrated me. The tutorial may be great but it was too long and boring to figure out it's just not my thing. DnDO might be well and good, but it still fails to really capture my attention. I could try again but when your first class is a monk... Yeah, I did that one to myself. |
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#7 | |
C.M.B.A.S.O.B
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Now I am just wandering the island and getting a feel for it and exploring as well as beating up whatever baddies get in my way. ![]() As to RO, I played on the pay server for several months but gave up due to the all the bots taking all the kills. I couldn't get anywhere with them but I had a bit of a rep as a Wandering/Ranger Swordie who went from the very top of the world to the bottom of it and everywhere in between.
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NPF's resident Crazy Magnificent Bastard Ass Son Of A Bitch (CMBASOB) Accept No Substitutes Also known as "The Least Interesting Man in The World" according to multiple surveys
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#8 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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I'd yammer on about the free MMOs I've played in-depth, but I've already done that. Although as an update, now that I've got Allods working with click controls, I'm really liking it. That's actually my current review.
Suffice it to say I'd recommend, for a healer type, Perfect World any time, or if you want to party up with people from NPF, I'm personally on Allods, where healers also work quite well and many classes also have additional healing powers, like Paladins, Summoners, and Wardens. Really, Allods is holding my attention in ways I never expected starting out, all without playing on addiction. Trust me, as a guy who's suffered from media addiction, the only reason I keep playing it, and keep wanting very badly to play it is because it's just that interesting (and the stuff I should be doing is boring me to Hell). There are no hooks in that game - no fancy leveling schemes, no level-dependent features (minus normal skill trees), no rare drops so far, quests are easy to do and quest item drop rates are high, grinding levels nets you one point per level to raise your stats only a small amount, and there's absolutely no sense that you need "just one more" of anything. The game is fully scaled to the long haul with no shiny promises to lure you in. Allods has kept me excited about it better than anything else I've played just by merit of it being that good, and the game itself seems written specifically to just let you play on your own terms. Edit: Oh, and on partying, I'll outright say Allods has PW beat. It teaches you very early on that you'll need to party up for certain things and parties, in my experience, are very fluid. People will pretty much join up with whoever needs them from what I can tell, despite there being guilds.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 02-14-2011 at 04:45 PM. |
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#9 |
wat
Join Date: Jan 2005
Posts: 7,177
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The Cataclysm patch improved WoW 1-60. Sucks after that because BC slaps you with an older, decayed grind. But you could get a good month or two out of it before you realize its not actually good, its addictive, and those are different things.
Oh was the thread title a trick question? All MMOs are for dummies. ![]() |
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#10 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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It's not like he doesn't even know the dangers of addiction. The guy's not stupid and just managed to quit smoking late last year. He just got into WoW because he had friends join up. Those guys all still play, too. WoW: more addictive than nicotine. :T
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