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Unread 09-20-2012, 07:05 PM   #1
Aldurin
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Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
Video Games "Five, four, three, two, one, SEX!", the Hyperion-approved Borderlands 2 thread.

So Borderlands 2 just released this week and from what I've played so far it looks like 2K still knows what works and is even learning from what didn't in the first game.

Major differences I've seen so far:
1. No fall damage, which is good since it was really just an inconvenience to delay shield regen.
2. Sprinting. FUCKING SPRINTING.
3. Those "challenges" where you got xp bonuses for doing everything at every amount now earn you Badass Points instead, which you can spend on a small bonus to all your guns, shield or to yourself (mainly stuff like damage, reload, health, etc) in curved increments starting at 1%. Fuck. Yes.
4. There's now an auto-collect for money, health and ammo that drops from breakables and enemies (another inconvenience removed.)
5. Capstone upgrades for each upgrade tree are absolute dope. I've played Zero so far and his sniping capstone is a 999-limit stackable buff from critical hits from guns, which only decays if you stop doing crits for a while. The other two I saw are also far stronger than the capstones I saw in the first game.
6. Rakks are somehow more annoying than before, and their hitboxes were adjusted so that your best bet for fending them off is a well-timed shotgun blast or melee attack.
7. You can move during Fight For Your Life, which actually already managed to let me inch around a corner to score a second wind that I wouldn't have gotten if I was stationary.
8. Map design seems to have changed to better accommodate shortcuts to avoid having to backtrack from most side paths, generally through some pretty awesome jumps that make you feel like a badass for pulling them right after murdering everything that moved.
9. Apparently custom skins also appear as items that you can use to unlock the appropriate skin, unless you choose to sell them to the vendors or drop them so an ally can have it.
10. Zero is the best damn thing that every happened to this franchise.

I'm very optimistic that things will be even better once I get to vehicles and enemies that aren't bandits and snow-monkeys.

Anyone else feel the same way about this game so far?

Last edited by Aldurin; 10-13-2012 at 10:07 PM.
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Unread 09-20-2012, 10:10 PM   #2
Arcanum
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I was playing around with the build calculator on the website, and built a Zer0 that should, in theory, be able to clear out an entire room of enemies with his melee while constantly staying cloaked. So yeah I'm excited for when I reach that point.

Quote:
6. Rakks are somehow more annoying than before, and their hitboxes were adjusted so that your best bet for fending them off is a well-timed shotgun blast or melee attack.
Don't know what you're talking about, I've been sniping Rakks left and right.

Also, while Zer0 is pretty damn awesome ("Hilarious, you've just set off my trap card!") I'm not going to pass judgement since I've yet to hear the dialogue of the other classes.

Anyway, the game also has a bunch of crazy new gun modifiers, such as guns becoming more accurate as you fire them, or instead of reloading you just chuck your gun at an enemy where it then explodes like a grenade as a new gun materializes in your hand.
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Unread 09-20-2012, 10:22 PM   #3
Aldurin
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Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
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Also, while Zer0 is pretty damn awesome ("Hilarious, you've just set off my trap card!") I'm not going to pass judgement since I've yet to hear the dialogue of the other classes.
Admit it, you think Zer0 and the SMNC Assassin are OTP.
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Unread 09-20-2012, 11:45 PM   #4
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Default PS3 here

So who's got it for what platform maybe we can organise some NPF co-op?
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Unread 09-21-2012, 03:33 AM   #5
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Originally Posted by Arcanum View Post
I'm not going to pass judgement since I've yet to hear the dialogue of the other classes.
I played a little bit of solo Salvador when the game finally unlocked in the EU at 12AM.

*activates Gunzerking*
"OVER-COMPENSATING FOR SOMETHIIIIIING!"

*activates Gunzerking a little while later*
"ONE-LINEEEEEEEEER!"
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Unread 09-21-2012, 01:21 PM   #6
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I hate you all now because I have no money to buy this and it'll probably be a month before I do.
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Unread 09-20-2012, 11:45 PM   #7
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Gunzerker REALLY holds its own in solo, holy shit.

This is a multiplayer game for me though, 90% of the fun is running around with a friend. Got one, and two consoles so we're kicking ass together every Friday now.

edit: PS3 woo
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Unread 09-20-2012, 11:47 PM   #8
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Some of the Rooster Teeth guys are doing a Let's Play of it on Wednesdays now.
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Unread 09-21-2012, 12:05 AM   #9
Aldurin
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Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
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I'm doing PC, though I'm not recording my first playthrough since it breaks the immersion for me a little bit (and it's a bit awkward to think out loud to no one in particular for hours on end). I will probably end up doing a series on the horrific shenanigans of public matchmaking immediately afterwards though.
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Unread 09-21-2012, 12:29 AM   #10
Grandmaster_Skweeb
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Slag weapons are definitely a huge game changer for borderlands. Give cataclysm spec'd Maya a slag SMG and watch her wreck shit five ways to next thursday. Where she really shines is in co-op. Singling out a badass mob to take it out of combat for a few seconds while the team gets rid of extras is damn handy. Been playing as cataclysm spec for the majority of the time but even a couple points her harmony tree has a huge impact on survival in general.

Glad they cut back blast element's overall damage output compared to BL1. Blast more or less overshadowed everything.

oh yeah, aldurin. You forgot a couple things about the badass stats: there's no cap and they carry across on all characters you make.

Last edited by Grandmaster_Skweeb; 09-21-2012 at 12:53 AM.
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