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Unread 12-31-2009, 07:49 PM   #21
Malkadocian
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I'd like to throw my hat into the ring, in regards to interest in the RP. I don't have alot of time, as I am about to take off for a party. New Year's Eve and all. But I would like to play a Droid, if at all possible.
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Unread 12-31-2009, 07:50 PM   #22
Bard The 5th LW
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I'm considering jumping in to, but I'd need some time to read over the rules and character creation. If I decide I'm interested, I'll throw up a sheet probably by tomorrow.
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Unread 12-31-2009, 07:51 PM   #23
Menarker
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To Cabal: I'm all for you being a pilot and such but...

"Ship combat works almost exactly like normal combat, but the pilot and gunner(s) 'wear' the ship. The ship's shields become its DFP, its hull becomes its HP, the pilots pilot skill + RFX + manueverability become its EVA, while the gunner uses the weapon systems with his weapon systems skill like a normal weapon to attack enemy ships. Weapon systems generally receive a boost from a targetting computer, as well."

You might not be able to use Weapon System skill properly, because according to this sort of rule, there have to be two people to do a ship battle, the pilot and the gunner. (I might be able to do that role perhaps if no one else chooses or has ranks.)
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Unread 12-31-2009, 07:56 PM   #24
CABAL49
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Quote:
Originally Posted by Menarker View Post
To Cabal: I'm all for you being a pilot and such but...

"Ship combat works almost exactly like normal combat, but the pilot and gunner(s) 'wear' the ship. The ship's shields become its DFP, its hull becomes its HP, the pilots pilot skill + RFX + manueverability become its EVA, while the gunner uses the weapon systems with his weapon systems skill like a normal weapon to attack enemy ships. Weapon systems generally receive a boost from a targetting computer, as well."

You might not be able to use Weapon System skill properly, because according to this sort of rule, there have to be two people to do a ship battle, the pilot and the gunner. (I might be able to do that role perhaps if no one else chooses or has ranks.)
I might as well toss the skill then. Our ship doesn't have weapons anyways (Read the wookiepedia article).
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Unread 12-31-2009, 08:00 PM   #25
Menarker
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I just had a sudden realization. ^^

My Marksman ability could make me pretty useful against potential Jedi/Siths. I mean the only place to shoot a lightsaber is the delicate electronic handle. It's not like I'm going to aim for the blade. (Maybe if I had an INT of -1)

EDIT: Krylo, I know that the lowest DEF for massive armor tends to be 25ish, but what's the high end for massive armor? I mean it gotta be quite quite high to justify it being 20, 000 credit when apparently the highest level heavy armor stands at 20+ for a whole whole lot cheaper (500+). (And this is before considering crafting the items myself which probably has some hefty material requirement.)

EDIT:
Quote:
Originally Posted by Malkadocian View Post
I'd like to throw my hat into the ring, in regards to interest in the RP. I don't have alot of time, as I am about to take off for a party. New Year's Eve and all. But I would like to play a Droid, if at all possible.
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Originally Posted by Krylo View Post
The exception is droids. Droids vary in a couple of ways: First off most droids have obedience chips installed in them, which means that while players of meatbags obey the captain out of loyalty or whatever else, droids literally must obey the captain unless they can get someone to remove their obedience chip--or the captain decides they're the type to remove their droids obedience chips for fun. Further, droids are affected by ion blasters and grenades and what not much more harshly than meatbags are. They also require a crew member with "Craft: Robotics" to repair them if they take damage. However, as a trade off droids get 5 extra skill points, and "Craft: Robotics" can be used to 'resurrect' a droid so long as its memory chip remains undamaged, or a back up is kept. The same can not be said for meatbags.
If you can follow that, I'm pretty sure you can play a droid.


EDIT: Cabal, some of your skills are too high. Skill level can't exceed the stat level that matches it. Thus the highest we can boost a skill at this time is 5 because 5 is the highest we can boost any single investable stat.

Last edited by Menarker; 12-31-2009 at 08:20 PM.
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Unread 12-31-2009, 08:23 PM   #26
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Hey Cabal, shouldn't you take that Capital Ship ability? In case we ever have the oppurtunity, it'd be nice to have someone who knows how to fly one.
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Unread 12-31-2009, 08:31 PM   #27
CABAL49
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Quote:
Originally Posted by Menarker View Post

EDIT: Cabal, some of your skills are too high. Skill level can't exceed the stat level that matches it. Thus the highest we can boost a skill at this time is 5 because 5 is the highest we can boost any single investable stat.
You are correct and my skills have been adjusted. Made myself more of a tool belt character. Might change those skills more later. Edit: Which I did so I can drive you suckers around when we are on a planet.

Quote:
Originally Posted by Dauntasa View Post
Hey Cabal, shouldn't you take that Capital Ship ability? In case we ever have the oppurtunity, it'd be nice to have someone who knows how to fly one.
I thought about it, but I figured we would get another ability point before we encountered one.

Last edited by CABAL49; 12-31-2009 at 08:33 PM.
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Unread 12-31-2009, 08:37 PM   #28
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Quote:
Originally Posted by Menarker View Post
My Marksman ability could make me pretty useful against potential Jedi/Siths. I mean the only place to shoot a lightsaber is the delicate electronic handle. It's not like I'm going to aim for the blade. (Maybe if I had an INT of -1)
Well, they move the blade to parry, so I imagine you'd still have to hit.

That said, if you're worried about Jedi or Sith, get a Tenloss Disruptor Rifle (Illegal everywhere! ) or Golan Arms Flechette Launcher. (Me? I'm on the lookout for a Phrik/Mandalorian/Cortosis Sword.)

Both are virtually impossible to block properly without other techniques.
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Unread 12-31-2009, 08:46 PM   #29
CABAL49
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I guess we should also vote on a captain. Since the Pilot is never the captain that takes me out, so...any takers?
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Unread 12-31-2009, 08:56 PM   #30
Menarker
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Not me. No knowledge ranks on anything and 1 charisma is going to make me a sucky captain. At best, I would be a damn good lancer type, if we followed TVtrope vocab.
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