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#21 |
Dapper Mind-Eater
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I'd like to throw my hat into the ring, in regards to interest in the RP. I don't have alot of time, as I am about to take off for a party. New Year's Eve and all. But I would like to play a Droid, if at all possible.
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"The universe is all in the mind that perceives it, and sensation is the first and only reality. If a tree falls in the forest with no creature to hear it, than there is no tree." |
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#22 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I'm considering jumping in to, but I'd need some time to read over the rules and character creation. If I decide I'm interested, I'll throw up a sheet probably by tomorrow.
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#23 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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To Cabal: I'm all for you being a pilot and such but...
"Ship combat works almost exactly like normal combat, but the pilot and gunner(s) 'wear' the ship. The ship's shields become its DFP, its hull becomes its HP, the pilots pilot skill + RFX + manueverability become its EVA, while the gunner uses the weapon systems with his weapon systems skill like a normal weapon to attack enemy ships. Weapon systems generally receive a boost from a targetting computer, as well." You might not be able to use Weapon System skill properly, because according to this sort of rule, there have to be two people to do a ship battle, the pilot and the gunner. (I might be able to do that role perhaps if no one else chooses or has ranks.) |
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#24 | |
Not bad.
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#25 | ||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I just had a sudden realization. ^^
My Marksman ability could make me pretty useful against potential Jedi/Siths. I mean the only place to shoot a lightsaber is the delicate electronic handle. It's not like I'm going to aim for the blade. (Maybe if I had an INT of -1) EDIT: Krylo, I know that the lowest DEF for massive armor tends to be 25ish, but what's the high end for massive armor? I mean it gotta be quite quite high to justify it being 20, 000 credit when apparently the highest level heavy armor stands at 20+ for a whole whole lot cheaper (500+). (And this is before considering crafting the items myself which probably has some hefty material requirement.) EDIT: Quote:
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EDIT: Cabal, some of your skills are too high. Skill level can't exceed the stat level that matches it. Thus the highest we can boost a skill at this time is 5 because 5 is the highest we can boost any single investable stat. Last edited by Menarker; 12-31-2009 at 08:20 PM. |
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#26 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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Hey Cabal, shouldn't you take that Capital Ship ability? In case we ever have the oppurtunity, it'd be nice to have someone who knows how to fly one.
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#27 | |
Not bad.
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I thought about it, but I figured we would get another ability point before we encountered one. Last edited by CABAL49; 12-31-2009 at 08:33 PM. |
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#28 | |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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That said, if you're worried about Jedi or Sith, get a Tenloss Disruptor Rifle (Illegal everywhere! ![]() Both are virtually impossible to block properly without other techniques.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
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#29 |
Not bad.
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I guess we should also vote on a captain. Since the Pilot is never the captain that takes me out, so...any takers?
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#30 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Not me. No knowledge ranks on anything and 1 charisma is going to make me a sucky captain. At best, I would be a damn good lancer type, if we followed TVtrope vocab.
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