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#101 | ||
War Incarnate
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I think the first time you go there it doesn't register, you need to leave the area with the entrance to the agency then return, go inside, and speak to the guy behind the counter. Then a chest will appear outside. Least I think that's how it works, if not then there's a book inside the agency on a table somewhere which keeps track of your dodges.
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#102 | |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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#103 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Indeed. I have given up entirely on the thought of collecting everything in this game. A large part of the reason is just holy fuck this game is too easy already, though I will give the game the benefit of the doubt and assume the first fight against Seymour Asshat is supposed to be easy as fuck.
I'm liking this game a lot more than I expected. Linearity isn't really a problem, and I've experienced that in other games that I've liked. It's a pretty good game, and one of the better FF games. I still think FFXII is the better game, for a myriad of reasons, including the really stupid character designs and bad voice acting in FFX. It may be unavoidable, but it really kills what could have otherwise been great scenes. Music is probably the best the series has ever seen though.
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#104 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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The only regular story fights I had real trouble with were Evrae, Seymour No. 3 and 4, Yunalesca and the second last boss.
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#105 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Yeah, this one took me two tries in total to beat, though I mostly blame this on not having Yuna in my party.
Also, Tidus sounds like he's doing a spot on Limozeen impression when he yells. "AAAAaaaaaAAAAAaaaaaAAA!"
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#106 |
Unlicensed Practitioner
Join Date: Sep 2007
Posts: 801
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I got slaughtered my first time against Braska's Final Aeon because he's fast and would get like 4 charges in the time it would take me to get one turn. So I had to go though the whole sphere-collecting bullshit all over again (seriously, what was with that?), but then I beat him with help from the Magus Sisters and all was good.
(Also, saying goodbye to all your summons was neat and all, but I kind of wish the game ended when it ended. Not as pointless as the sphere thing, but it could have stood to be a lot shorter.) Last edited by katiuska; 01-14-2010 at 11:51 AM. |
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#107 |
adorable
Join Date: Sep 2007
Posts: 12,950
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One thing I think the game would have benefited from is more time in Zanarkand at the beginning. We don't really get a clear idea of Tidus' life in Zanarkand, so we can't really feel for him losing it. Get some running around and hanging out with friends for a little while before everything goes to shit, like in Kingdom Hearts 2, and then his plight would seem a lot worse, and I, for one, would be more sympathetic to how he feels.
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#108 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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On my first playthrough I was stuck on Evrae for the better part of a month. But my first playthrough was a fucking disaster, so that's really not surprising. I've only lost to him a couple of times since then.
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#109 | |
Definitely NOT a samurai
Join Date: Apr 2006
Location: Location: Wherever the wind leads me
Posts: 5,347
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#110 |
adorable
Join Date: Sep 2007
Posts: 12,950
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So I just found out that
Tidus and Zanarkand are apparently a dream being had by the Fayth.
I can't decide how I feel about this twist. I think I want to like it, but I'm also pretty sure I think it's really fuckin' dumb.
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