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#11 |
Sent to the cornfield
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You do realise it was invented in Britain and it's name is actually Cluedo. It was shortened to Clue for Americans because they struggle with two syllable words obviously.
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#12 |
Love Is Strength
Join Date: Nov 2008
Location: Vancouver/BC/Canada
Posts: 1,135
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That actually sounds like a great system IG.
We made battlechess back in the day (like chess mixed with a tactics game, 3d6+mod ATK vs 3d6+mod AC, first round roll initiative and roll your queen type, number would be matched up to a list of queens with special powers, king would be a 5ATK/5AC and can't be put in check. Lots more rules. Name//ATK/AC Pawn 1/0 Rook 0/3 Knight 1/2 Bishop 3/0 King 5/5 Queen- Paladin 2/2 (+1 AC to adjacent) Archer 3/0 (Can attack without moving) Necromancer 2/2 (Can attack 2square straight w/o moving, crit raises pawn in place) Monk 3/2 (Can't be flanked, crit multihits, can bypass 1 piece if it has landing square) Trapper 4/0 (Burns 1 ATK point to throw a trap) -Bomb -/5 (Next turn explodes acting as a 0ATK to all adjacent targets) -Snare -/2 (Attempting to disarm and failing grants an AoO, walking over or disarming triggers an attack that gives the piece -4AC until next round -Sentry -2/2 (Stationary Piece) -Dummy -/5 (Cannot be moved) -Spikes -3/- (Cannot be destroyed, walking over it grants AoO, if hits ends turn, crit kills defender) -Mine 3/0 (Pieces that move over or through it grant AoO, disarming fail grants AoO, after it makes it's attack the mine is gone) -Battle Mage 2/3 (Can attack all adjacent with -1ATK which cannot be used if moved same turn) Stuff like that. Generally with non-digital games we play RP's, which both don't have a solid objective or are easily interrupted. The only exception would be like, you come across a giant chess board or something silly as a dungeon obstacle.
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#13 | |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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'Sides it's 90% Monopoly and 10% DND, since there's only battles once you land on the same square.
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#14 |
Fetched the Candy Cane!
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We have a "anything that appears on the Table becomes a monster" system. So one session we had a fight against the Doritos Chip of Self-Regeneration and his 4 Coke Ooze minions. It was actually an entertaining fight.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#15 | |
Just sleeping
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Honestly, it has to be planned out like pen-and-paper RP sessions to be really fun, but if you can corral enough people to play regularly, then it is really fun. But that's a lot to ask when you just want to play video games. And, uh, house rules or something.
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Be T-Rexcellent to each other, tako.
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#16 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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Monopoly is 1000000% more fun if you cut out all the house rules that introduce money into the game and cut the starting money in half. It makes the games much shorter.
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#17 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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Dissidia Final Fantasy is not worth playing unless you cut out Free Air Dash, Reverse Free Air Dash and Omni Free Air Dash.
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