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Unread 02-08-2010, 12:11 PM   #11
Professor Smarmiarty
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Originally Posted by phil_ View Post

Also, "Cluedo?" We in the states call it by it's real name, Clue. I believe that the rest of the world's inability to call it by its real name speaks to some deficit in your national characters.
You do realise it was invented in Britain and it's name is actually Cluedo. It was shortened to Clue for Americans because they struggle with two syllable words obviously.
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Unread 02-08-2010, 01:06 PM   #12
Hanuman
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That actually sounds like a great system IG.
We made battlechess back in the day (like chess mixed with a tactics game, 3d6+mod ATK vs 3d6+mod AC, first round roll initiative and roll your queen type, number would be matched up to a list of queens with special powers, king would be a 5ATK/5AC and can't be put in check. Lots more rules.
Name//ATK/AC
Pawn 1/0
Rook 0/3
Knight 1/2
Bishop 3/0
King 5/5
Queen-
Paladin 2/2 (+1 AC to adjacent)
Archer 3/0 (Can attack without moving)
Necromancer 2/2 (Can attack 2square straight w/o moving, crit raises pawn in place)
Monk 3/2 (Can't be flanked, crit multihits, can bypass 1 piece if it has landing square)
Trapper 4/0 (Burns 1 ATK point to throw a trap)
-Bomb -/5 (Next turn explodes acting as a 0ATK to all adjacent targets)
-Snare -/2 (Attempting to disarm and failing grants an AoO, walking over or disarming triggers an attack that gives the piece -4AC until next round
-Sentry -2/2 (Stationary Piece)
-Dummy -/5 (Cannot be moved)
-Spikes -3/- (Cannot be destroyed, walking over it grants AoO, if hits ends turn, crit kills defender)
-Mine 3/0 (Pieces that move over or through it grant AoO, disarming fail grants AoO, after it makes it's attack the mine is gone)
-Battle Mage 2/3 (Can attack all adjacent with -1ATK which cannot be used if moved same turn)

Stuff like that.

Generally with non-digital games we play RP's, which both don't have a solid objective or are easily interrupted. The only exception would be like, you come across a giant chess board or something silly as a dungeon obstacle.
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Unread 02-08-2010, 02:00 PM   #13
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Originally Posted by phil_ View Post
You mean Dokapon Kingdom? I've been wanting to contribute to this thread, but I can't decide which is actually house rules to that game; being able to physically attack other players or not being able to physically attack other players. Those of you with any experience in the game will understand what I mean.
It might be Dokapon Kingdom, but it got pretty awful reviews all over the board despite the fun concept so I never played it.

'Sides it's 90% Monopoly and 10% DND, since there's only battles once you land on the same square.
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Unread 02-08-2010, 02:38 PM   #14
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We have a "anything that appears on the Table becomes a monster" system. So one session we had a fight against the Doritos Chip of Self-Regeneration and his 4 Coke Ooze minions. It was actually an entertaining fight.
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Unread 02-08-2010, 09:43 PM   #15
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Quote:
Originally Posted by Mirai Gen View Post
It might be Dokapon Kingdom, but it got pretty awful reviews all over the board despite the fun concept so I never played it.
Dokapon really doesn't fit the mold of normal video game review schedules, as far as I understand them (a few weeks at most, mostly alone). So this leads to negative reviews because, and I'm assuming here, they were playing against the cheating AI that yells annoying crap before it takes its turn, which is frustrating and robs the game of much of its satisfaction. A "proper" round of Dokapon requires human opponents and days of play, but under those conditions it's a really fun game that requires thought and planning and feels satisfying when you win and only lets you blame yourself for losing.

Honestly, it has to be planned out like pen-and-paper RP sessions to be really fun, but if you can corral enough people to play regularly, then it is really fun. But that's a lot to ask when you just want to play video games.

And, uh, house rules or something.
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Unread 02-09-2010, 01:45 AM   #16
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Monopoly is 1000000% more fun if you cut out all the house rules that introduce money into the game and cut the starting money in half. It makes the games much shorter.
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Unread 02-09-2010, 05:19 AM   #17
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Dissidia Final Fantasy is not worth playing unless you cut out Free Air Dash, Reverse Free Air Dash and Omni Free Air Dash.
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