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#51 | |
Pure joy
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Threads merged. Again.
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I don't quite buy into this notion that linear games are per se worse than nonlinear ones. If a game is good and the story and gameplay hold my attention I don't particularly care if I can make a side trip to Bel'gov'ia' Desert to collect 700 cactus flowers for the shopkeeper anytime I want. Slagging a game that's designed to be linear for that very fact seems a bit like slagging Mega Man 9 for outdated graphics. (I'm aware Final Fantasy may be the wrong series for which to cite story quality as an element.) ... I did curse FFX many times for how much of a pain backtracking was though but then again the only reason I ever wanted to backtrack was to get video spheres or whatever before Dark Aeons showed up, so basically just video game collectable OCD. Please also note that I haven't actually read very many FFXIII reviews or this thread so if at any point in my post you catch yourself thinking "but that's not what this is about at all" that's likely the reason. |
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#52 |
Vigilo - Confido
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From what I've heard, 13 might just drag me back in.
I very much disliked 12, so perhaps the change of plans'll be what I need. |
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#53 |
wat
Join Date: Jan 2005
Posts: 7,177
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I kinda want to get it for the 360, just to see if it red rings my console or something.
But from the eye-bleeding commentary leading up to the 3rd page before I gave up, I might like this. I liked FFX, and FFXII didn't really grab me (though I didn't give it a fair shot, which is why I didn't trade it in and will one day play it!) Also, linearity? Fuck, every FF in my memory is linear. The games only open up a bit at 50-80% completion, and before then, FFs give you approximately two options: 1) Go to destination game wants you to go to. 2) Grind in forest outside destination game wants you to go to. |
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#54 |
adorable
Join Date: Sep 2007
Posts: 12,950
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My problem with the linearity is that the game is a giant, straight line with almost zero deviation. Not even any towns because they're lazy bastards with fucked up priorities. I'm not asking for wRPG levels of freedom, but a little room for deviation would be nice. Also: Sidequests.
A lot of my problems with FFXIII is that they seem to have just completely gutted everything and replaced it all with *PRETTY*. Now excuse me while I go play Persona 4 and wait two and a half hours before I get to make anything other than dialogue choices. [/hypocrisy]
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this post is about how to successfully H the Kimmy
Last edited by Kim; 02-17-2010 at 10:38 AM. |
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#55 |
Pure joy
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#56 | |
adorable
Join Date: Sep 2007
Posts: 12,950
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I also miss flying my airship myself. That was bomb. Why the fuck'd they cut that out?
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this post is about how to successfully H the Kimmy
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#57 |
Pure joy
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Not enough menus to satisfy the target demographic otherwise.
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#58 | |
Fetched the Candy Cane!
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![]() My guess on world maps is that they want to make the world seem larger then what they give you. Like what they did with FF XII. But it's still sad that they've removed them.
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#59 |
lol i dont even know
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#60 |
hm?
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Same company nowadays, don't mind the details or plotholes xP
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