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#11 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Now, a lot of "abandonware" is what's more appropriately termed "oldwarez," where the game is old and not being sold anymore, or in some cases IS still being sold, but still has someone to legally speak for it despite its age. THAT is illegal, because it's still under protection. I personally do not deal in oldwarez and do not support them or anyone connected to them. This is where the term "abandonware" is either intentionally or unintentionally fuzzed, and where businesses like to put their focus to blanket real abandonware with it. There actually HAS been legal action against sites with oldwarez claiming to be abandonware sites, for instance, Home of the Underdogs, which instituted policy changes to ensure the reputable sites stay within the law. So it's not that the sites haven't been bugged as much as they have and have fixed themselves. They're not doing anything wrong at this point and businesses, if they wanted to delve into the legal gray area, have infinitely better resources and could easily clean house if there were a solid case for it. Most abandonware sites struggle to scrape by on page ads and donations, and like HOTU, sometimes just can't stay afloat WITHOUT the threat of legal action piling on. On the other hand, delving into that legal gray area would set a precedent, which no one seems to have done yet. If there were a solid case against abandonware, places like Abandonia would be squashed like bugs, and businesses have shown this on oldwarez sites previously. For an incredibly generalist and slightly business-skewed view, Wikipedia has an article, in which you can see bits and pieces of the definition Abandonia uses and which I hold to. HOTU had a similar policy to Abandonia after its legal action to the point Abandonia considered them equivocal, but with the dissolution and multiple rebirths, I can't be sure on the policies any of them use anymore. The stance could technically be considered a combination of orphaned works and a lack of legislation or legal precedent concerning the matter, with a healthy dose of being willing to work with anyone who comes to challenge it so as to stay within the law. Really, finding any sources on abandonware's legality outside of abandonware sites without a business bias is pretty much impossible because there aren't any laws regulating it as of yet. So you have abandonware sites' words against businesses' in that regard. There isn't a legal concept of abandonware as of yet, which is why there's a question of whether or not it's actually legal. That's why I stick to Abandonia, because they have a policy closest in line with current law, i.e. orphaned works. TL;DR: Abandonware by the definition I use and am most familiar with is legal because it relies on orphaned works law as the closest legal precedent, but you have a lot of definitions bumping around and detractors like to latch onto the worst of them. This may all change with future legislation or legal precedent, but companies don't seem to be in a hurry to try to squash abandonware sites like bugs because of the legal gray area.
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#12 | ||
FRONT KICK OF DOOM!
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-edit- Also, these guys seem to understand. Last edited by Jagos; 02-22-2010 at 09:52 PM. |
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#13 |
synk-ism
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@Bluez: Yeah, I read the Wikipedia entry, too. But that's not really a source, so I went on to the copyright law entries and some of their references. I get the relevant terms and definitions and how the communities create distinctions among them; I wanted to know if there were rulings I didn't know about or hadn't come across (eg: if Orphan Works law had been applied directly to "abandonware" or similar). I guess not**. Until then, it will remain, as you say, a gray area to most people / the sites involved should continue to distance themselves from "oldwarez" and avoiding copyright law issues.
Oh well. Back to the DRM piracy discussion. ** some of the comments and responses to the US Orphan Works bill, which you can read in that last link I had, are interesting, as they try to directly address this topic; doesn't seem to have made it into the bill
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Find love.
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#14 |
So we are clear
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Piracy is wrong as it hurts developers, makes it harder for new games to be made, and is a real insult to their hard work. Producers, typically the ones that put in DRMs do have a right to do so
however, piracy cannot be stopped. Its actually like my arguement on airline security. You cannot prevent it without doing something so extreme no one will want to go through the hassel. DRM discurages those taht want it legitly. All you can do is trust that the consumer will want to support you not saying that because of optimism, but because it really is the only option
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#15 | |
Making it happen.
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While there are plenty of people who are just too cheap to buy the software, the fact of the matter is that these days, there's a strong enough argument for pirating just to get past the DRM, which hurts the consumer and will never slow down the pirates for very long. Is it 'right'? No, but it's still a valid argument. When we get to the point that pirated software is absolutely superior to its legal counterpart, the motivation for staying legal grows thin.
At this point, the consumer can either a) buy the software and deal with the DRM that does nothing but hurt the consumer who paid for it, b) pirate the software, which has been cracked to do without the DRM, thus allowing you to play the game unhindered and for free, c) Not buy the game, and not play the game. While morally and legally your choices are limited to a) and c), as far as the company's assets are concerned there is no difference between b) and c). Unlike stealing a loaf of bread from the grocery store, a game's data will always exist and can be copied an infinite number of times at no cost. Whether the consumer pirated the game or simply ignored it, the company gains nothing and loses nothing from that particular consumer. What's more, the company has no way to track the difference between the two. Conclusion: Do away with DRM, or at least anything more complicated than a CD-Key. Pirates who steal to save money will be unaffected either way, but at least the legal consumers won't feel inclined to follow their example.
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#16 |
Fifty-Talents Haversham
Join Date: Mar 2006
Location: FABULOUS
Posts: 1,904
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My 0.02$:
I tried to pirate Superpower 2. It appeared to have a virus. So I bought Superpower 2. It turns out AVG false-flagged the patched .exe that you need to get around the DRM and play the game you bought as a virus. So, indirectly, DRM made me buy the game, but it later made me spend about 3 hours trying to actually play the fucking game. Fuck DRM.
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#17 |
Om Nom Nom
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Came in to say what Loyal said and that I've purposefully misread every instance of "DRM" and that because of it this is my favorite thread.
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE |
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#18 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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I think the DLC code in the package thing is a step in the right direction. I also remember a time when you got actual swag in with your purchase. A cloth map or a piece of DLC might not seem like much, but I think its better than online locking your stuff.
Hell, a good alternative to ALWAYS having an internet connection would just be locking out the multiplayer without a valid CD-key. Or password protecting a CD key. When you authenticate to the server you associate that CD key with YOUR account and you gotta have YOUR credentials to install the game, effectively locking out the CD from other users. Sure it would require an internet connection to install, but once again its better than having one be required all the time.
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Making it happen.
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3DS Friend Code: 4441-8226-8387 |
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#20 |
Fifty-Talents Haversham
Join Date: Mar 2006
Location: FABULOUS
Posts: 1,904
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So far all of the DA:O and ME2 DLC has been cracked. DLC codes in the package aren't really doing their job so far.
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