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#51 | |||
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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I don't think image files work that way. Even if they did I don't understand what would be DRM about it; a copied CD like that would have the same data on it, and it would check with itself and agree that yes, this is in fact the right key! The only way to verify that is via internet connection. Aaaaaaaaaaand here we are.
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#52 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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I had a weird idea:
Let's go back to the era of requiring a play disk. Now, now, I'm not saying just forcing the player to just have any disk in the drive(emulated or whatever)... I'm talking about a tailor made disk. What do I mean? Well, I don't mean the data will be any different from everyone elses disk and the code to for the multitude of checks would be the same, but I'm saying they should develop a manufacturing process to physically alter the disk, in essence put defects in it that should by all events and purposes corrupt key data. Oh NOES, they can't play their disk with corrupted data. Or can they? Thats where their unique cd-key comes in. You see, their play disk has been altered with the cd-key in mind and the defects are all fixable with it as a code ![]() Sure, one would have to develop a process for this and it'd be pretty costly, but it kind of implements the dongle approach, which can be very effective, by making the play disk the dongle and the cd-key the key. It'd be hard to duplicate or even emulate the play disk, and if one would put key gameplay data on the play disk, it would take time to create a workaround, which gives you more sells before it is finally pirated. All that, and it's offline ![]() ![]() |
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#53 |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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Flawed approach if the defects can be read by a drive then they can be emulated. The approach has been tried before all it led to was either perfect copies of the image ( clone cd/dvd ) or the checks are cracked regardless.
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#54 |
Tenacious C
Join Date: Oct 2005
Posts: 991
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The problem with dongles or other physical protections is that it pretty much shuts out digital distribution which is the single largest growth sector in PC gaming. Doesn't Steam account for something like 25% of PC game sales already?
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Dangerous, mute lunatic. |
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#55 |
wat
Join Date: Jan 2005
Posts: 7,177
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I think it was more like 5-10% last I read, but the thing that is currently exploding is the growth of that sector. It's not huge right now, but it will be.
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#56 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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This approach relies on a few factors: - pirates aren't going to take more than 50% off of sales unless they're only doing it for friends at a slow pace (oversimplifying, of course) - pirates can't bullshit keys if the icon already holds one to compare, making them have to use a fresh install and guess, and the randomness of keys means that if it's valid, they're either not hurting a valid buyer or are hurting themselves by posting what they used - the game will not work right without the icon holding the info - the info is encrypted, anyway, so it's not exactly easy to change - after the initial registration, it's totally offline for the buyer unless they change their motherboard or want to de-register and re-register to update their info - at any point, the original buyer can verify their purchase and get a new key, so long as they don't keep giving it out to others
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#57 | ||||
Super stressed!
Join Date: Feb 2007
Location: British Columbia
Posts: 8,081
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Giant Bomb Forums Yahoo Answers IGN Boards PC Powerplay Forums Last edited by Seil; 02-24-2010 at 12:36 PM. |
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#58 |
wat
Join Date: Jan 2005
Posts: 7,177
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Well, Steam isn't the only platform out there, probably just the main one. But it's a shame you find it infuriating, I find its my favourite platform for gaming right now. I think almost half of my whole library is on Steam now.
Now that's not to say I couldn't come up with problems, or suggestions for improvement. Technically under the subscriber agreement Valve could just go "fuck you" and your games are gone. This would cause an obvious siege of Valve headquarters, but it's something to worry about as the industry shifts. I also think gifting and "trading" should exist within Steam in some capacity. Well, gifting exists, but I find it shitty. However, gifting and trading to the extent I'd like to see would require Steam hiding the game CD keys from their purchasers, which is bound to piss people off I guess. Ah well. |
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