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#41 |
History's Strongest Dilettante
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YOU'RE impossible!
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
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#42 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
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Unless we see some actual lag when games hit shelves, the technicality isn't going to be an issue.
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#43 | |
Vigilo - Confido
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I'd rather say "When we see some actual lag..." and then swallow my words when EVERY game to get this technology implemented doesn't lag, than be so sure about technology that's in it's children shoes. |
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#44 |
That's so PC of you
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Don't forget to separate Hardware from Software. If the Hardware Sony made has Lag, it's Sony's fault. If Software Sony made has Lag with the Hardware sony made, it's sony's fault.
But if it's from a 3rd party, how the hell can you blame Sony for it? Also, you guys give technology waaaay too little credit. Everything on the Arc is already around since 2004 http://video.google.com/videoplay?do...+demo&pl=true# There is no reason (beyond Pessimistic Skepticism) to believe that Sony might Have not improved upon it's concept and execution. I trully believe that the Arc just might be better than Natal for most games, and that Natal is a much more casual thing, and that BOTH surpass what Nintendo promised for the Wii and never really got there to do. Sure, Motion controls are a craze that eventually will be scaled down... but it's not an awful thing. And proper execution only comes with proper Tools, and Sony just showed they have those tools... anyone has any Pre-launch tech demos that aren't over hyped commercials that shows the Wii doing anything beyond "Wiisports" level? |
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#45 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
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The technicality of the impossibility of true 1:1 motion will be an issue IF AND ONLY IF there is significant lag which cannot be easily rounded to 0 and the motions sensed do not, in fact, turn out to have sub-millimeter precision. I'm not saying there's no chance whatsoever of significant lag, or even someone biffing on the controls somehow. Just that if there isn't, Smarty can't be a killjoy because nobody will know the difference or care. If and when the first instance occurs, we can all be collectively disappointed. Edit: Also, see above.
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#46 | |||||
adorable
Join Date: Sep 2007
Posts: 12,950
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You're claiming that what we were shown in the tech demo wasn't what we'll actually be getting. So, what they showed during the tech demo doesn't exist... not really. What we're getting is something different that promises what was shown in the tech demo. I remind you that this is a tech demo that, despite being built around "Hey guys look at this awesome glowing dildo and all it can do!", looked like shit. Your argument in support of the product is that the tech demo showed that it can do what they promise, yet you follow that with "Well complaining about the tech demo is dumb because that isn't the real product."? So... in short... I can't bitch about the tech demo because that product doesn't exist, but it still proves that what they're selling will work? Quote:
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this post is about how to successfully H the Kimmy
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#47 | ||||
Blue Psychic, Programmer
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Basically, shovelware is unlikely because of: - prohibitive costs - which are unlikely to be recouped - because of a hardcore ownership The developers working with the Arc are in essence going to have to be DAMN sure they make their money back, and the games they write are probably going to rely pretty heavily on the Arc's capabilities. But you know what else? They're still going to have to be playable with normal controls. Sony seems set on making the Arc an equal partner to the normal controller. And they have some pretty hefty guidelines to determine what does and doesn't get published. Companies are going to have to put EXTRA time and money into making the Arc work with their games, meaning the stakes for writing a game around it are that much higher. With the Wii, the gimmick controls were the default. With the PS3, they're not. The Arc is in every way a risk to a developer, because if they don't utilize it well, it's a LOT of time and money down the drain. The fact of the matter is that there's absolutely nothing stopping people from not developing around it, so the people who do are more likely to either do a damn good job with it or pay the price if they don't. I really do take offense at your indication I don't know reality. As a person who would like to enter the industry, I have to think about this kind of shit. Maybe I just have a better understanding of it or maybe it IS a matter of joy and wonder, but you can't deny I have a valid argument.
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#48 | |
adorable
Join Date: Sep 2007
Posts: 12,950
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I'm being overly dickish, but every time I think I should apologize, I read that bit about JOY and WONDARRRRRRRGHFUCKMYBRAIN It just triggers that little part of my brain that makes me want to punch all the people.
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this post is about how to successfully H the Kimmy
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#49 | |
Om Nom Nom
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Natal will slice out a huge chunk of the market with their dynamic pedophile simulation.
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Like sixaxis
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE Last edited by DFM; 03-07-2010 at 11:39 PM. |
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#50 | ||
Blue Psychic, Programmer
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I'm guessing you're coming from a player's perspective, and a rather rightfully jaded one. Because I have at least an idea behind the processes that go into this kind of thing, I'm trying to explain why the system is going to be functional and why it doesn't make sense to throw money away on not using it well. Correct me if I'm wrong, but you're probably expressing your simple dislike for the setup of the system and predicting that people aren't going to know what to do with it at first and generally that you're not going to like it. Mr. Apple, meet Mr. Orange. My concern isn't that it's going to suck, and at no point did I ever comment on that. My concern is that it's a solid system technically and I'm excited to see what they do with it after they figure it out and all the shovelware companies crawl back to the Wii. If any of my guesses to your arguments are true, you're essentially wasting your time, because, yeah, the first games out for ANY system are shit. Fact of life. I'm looking at the potential this control system provides and am not concerned with the content at this point. That will sort itself out in due time, and I actually am excited about the prospect of a new, working control system for my system of choice. If you're not, well, I'm not going to waste my time trying to change your mind about it. EDIT: @DFM: SixAxis wasn't necessary to gameplay and thus was often treated poorly when it was used. On the other hand, the games that used it well (Flower and Folklore) used it well the same way anything is used well in games: it was made a core part of gameplay. Speaking from the perspective that the Arc's system is MEANT to be a core part of gameplay, it'll probably fare better after the initial surge settles a bit.
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