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Unread 07-27-2010, 02:20 AM   #11
IHateMakingNames
 
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Enchants are things like bursting into flames, increased hardiness, creating a sound, basically anything that isn't too much. No 50 foot flamethrowers, but a sword can catch on fire or create bursts of flames. Objects can have more than one enchantment at a time, but putting too much magic into one thing will create bad results. Enchantments only last for a certain amount of time because of this; either used a certain amount of times, or magic just wears out after awhile. You can expect a full adventure out of a freshly enchanted items from a good Enchanter. Anyone can use an enchanted item, not just magically inclined people. For activation, you will it to do it's enchantment. People can feel if an object is enchanted or not by feel.

The above also applies for potions, except their decay over time is much less.

So yeah, a glaive can burst into flames. But at one time you can only have like 2 hours of glaive burning before it has to get re-enchanted. Or have a stone that will release a sleep powder next time pressure is put on it.

Edit - More magic notes. Potions are much more common than enchants since you don't need magic ability to make a potion, plus they require less ingredients, and last longer. Enchanted items are fairly uncommon, and per effect can be rare. Since most magical creatures are regionally based, most enchantments are as well. So if you take your fire glaive past the mountains, out of the Firefox's area, it's harder and more costly to get another fire glaive.
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Last edited by IHateMakingNames; 07-27-2010 at 02:44 PM.
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Unread 07-27-2010, 02:35 AM   #12
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Creating a sound? I can imagine there's this point in the tale where we meet a merchant who's several rolls short of a picnic basket that sells enchanted weapons. The enchantment? Wacky sound effects are emitted when the weapon strikes something.

Warhammer: "Bonk! Boink! Bonk!"
Paulleth: "Ha ha ha. That's funny all day."
William: "Sure, when you're not the one whose dignity is lowered everytime they smash someone's skull in."
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Unread 07-27-2010, 03:06 AM   #13
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Alright, sounds interesting. I'll write something up when it ISN'T four in the (funking) morning.
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Unread 07-27-2010, 11:41 AM   #14
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Name: Frayson "Fray" Ashtear
Gender: Outie
Age: 25
Appearance: Frayson stands at six feet, with dark messy hair and blue eyes. His build is neither built nor slender, just somewhere in-between. His body below the neck is riddled with the scars of many missions. He wears a simple dark grey hooded cloak over his armor. the longsword is sheathed on his belt, the bow and quiver slung around his back, and the knife is hidden in a small sheath inside his greaves.
Guard/Bandit: Guard
Occupation: Greywolf Guild Mercenary
Skills: As a high-ranking mercenary of the best mercenary guild in the land, Frayson is a jack of all trades. Aside from being a master swordsman, he's trained in the use of axes, knives, bows and polearms. He is an expert tactician and good getting by unnoticed, as well as being an experienced horseman. His battle-hardened reflexes are especially sharp and have saved him time and time again.
Equipment: - Enchanted Longsword: Frayson's longsword is enchanted to cause an explosion whenever he wills it to, leaving the sword undamaged. Fray uses this mainly for creating a quick escape route. The enchantment is good for 15 uses.
- Shortbow and a full quiver.
- Steel knife.
- Armor: A black breastplate and shoulderpads, as well as black greaves and gauntlets, and a hauberk underneath.
- Potion of Speed: The drinker's running speed is increased greatly.
- Potion of Invisibility: A person can rub this on something to turn it invisible for five minutes.
History: Fray was raised from birth to be a mercenary by his father, who was a member of the Greywolf guild. This is how he has gained so much experience and many scars in the short twenty-five years of his life. Frayson is always concentrated on the mission at hand, and prides himself on always completing an assignment. His varied skills allowed him to rise quickly up the ranks. When Lord Von Terrence hired Greywolf to protect his convoy, they sent one of their best.
Extra: Nuthin'!
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Last edited by Dracorion; 07-27-2010 at 03:29 PM.
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Unread 07-27-2010, 12:29 PM   #15
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Updated my guy.
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Unread 07-27-2010, 02:14 PM   #16
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Name: Simon Vinova

Gender: Male

Age: 28

Appearance: TBA

Guard/Bandit: Bandit

Occupation: Wizard. Fancies himself a tactician, but he's really kept around for his magical abilities.

Skills: Simon is an incredibly gifted Wizard. Since day one he has shown prodigious abilities with magic. He can do some of the typical enchantments you would find, but what he specializes in are his self-procalimed 'curses and hexes.' He sets his enchanted items mostly as traps. He can prepare a door to detonate when one touches the knob. Or make a flash of light. Bad luck surrounds people who make him angry. He also dabbles a bit in alchemy, so he has some knowledge surrounding the subject. Lastly he knows some navigation

Equipment:
  • Rope: He's not into bondage, he swears!
  • Pole: Just an iron club he carries around. About 2 1/2 ft long. He has no real skill, but he can make some use of enchantments with it.
  • Slingshot: The thing in itself is only a minor threat. Its his enchantments to the shots that show actual threat. He is only a mediocre good shot though. He cant really hit small targets.
  • Telescope: This kind. He thinks it is elegant, so he carries it around. Probably stole it.
History: TBA

Extra: TBA

---

I'm just waiting for an OK before I add other things. I felt that his enchantment was a bit OP, so he isn't really going to be good at anything else to balance things out.
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Unread 07-27-2010, 02:33 PM   #17
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A bit more magic than I wanted popping in. Original idea was normal people dealing with magical problems, but with options to use it themselves. When I got into explaining I made it sound more common than I intended, so going back to fix that up.

korg, lightning glaive charge is about an hour max.

Drac, invisibility potion works by touch not ingestion. Whatever it gets rubbed on turns invisible (or a couple feet of invisibility in thick things). You can up the sword's charge a bit if you want. (Edit) Alternatively, the invisibility can work by ingestion, but then it only works on the person, and not clothes or anything.

Bard, remember that you need a catalyst to enchant. If you want a door to cause blinding light you need a piece of tooth from the Illuminating Otter-Turtles of Nottingham or something.
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Unread 07-27-2010, 03:21 PM   #18
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Okay, that's alright, was going by the 8 hour thing you had posted then figured to fix it with what you said anyways.

You know, if he drank the invisibility potion it would turn is insides and maybe his blood invisible, that would be creepy shit for the guys cutting him if he didn't bleed when slashed.
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Unread 07-27-2010, 03:28 PM   #19
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Quote:
Originally Posted by IHateMakingNames View Post
Drac, invisibility potion works by touch not ingestion. Whatever it gets rubbed on turns invisible (or a couple feet of invisibility in thick things). You can up the sword's charge a bit if you want. (Edit) Alternatively, the invisibility can work by ingestion, but then it only works on the person, and not clothes or anything.
Fifteen charges sound about right?

And I think I'll have Fray use the invisbility potion by touch. Though that does bring up it's own set of problems. How much of it does one need to use to turn themselves (including clothing), invisible? Do we have to douse ourselves or will a small drop do? Do things connected to whatever we're turning invisible turn invisible as well? (that is, if Frayson turns his armor invisible does the rest of him turn invisible?)

Finally, are things inside or underneath invisible objects hidden as well? That is, if Fray turns his cloak invisible and then covers himself entirely with it, is he invisible too or does he look like some fool wrapping an imaginary cloak around himself?
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Unread 07-27-2010, 03:42 PM   #20
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Going with one foot contact spread from point of contact of decent sized drop. So he'd want to dab it on his chest plate, then reach in and dab it on his chest, then rub his back for full torso invisibility. Since it's a liquid it would spread through cloth and such. If you soaked a cloak then wrapped it around yourself, for the most part that should turn some one invisible unless they are pretty thick.


Also, the standard size of a potion is a pint.
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