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Unread 08-27-2011, 04:37 PM   #141
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AB, just saying because you seemed to think otherwise in your post: Pierce has gone on more dates with Irene since they got together. I mean, it's been a month between then and the party.

Unless you're saying they haven't had sex in that time, which is more believable.
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Unread 08-28-2011, 02:57 AM   #142
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Sorry about the lackluster RP post. My day's just been one big cluster. Actually, I could say the same about this whole week since Wednesday.
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Unread 08-28-2011, 03:49 AM   #143
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Not a problem. This post will be sufficient to make us discuss our 2 formations for a while while you get time to work on the response posts from the intermission and everything else you have been working on.


So yeah,

2 Shocker Troopers
2 Medics
2 Snipers
2 Engineers
15 NPC Enforcers (Since there are 5 PCs and each DSS group gets 5 vanguard enforcers and 5 rearguard enforcers).
and presumably 2 destroyers?

Naturally of course, anyone can be chosen as an enforcer by giving up their specialities, so there are a lot of options.

Do note the typings of Water and Ground and Ruin and their respective weaknesses and strengths when casting your votes/suggestions.

*Haven't thought of mine yet*


Of course, there is also the matter of choosing which group our PCs will be in.
My character is pretty good in both cases, but Renny would probably be best fighting the Water Ruin General.

Togekiss: Neutral - Risky: depending on element moves. Able to possibly attack from different directions due to flight or help people who gets knocked over back on board.
Shaymin: Neutral: Grass type bonus against water will make it at least neutral when damaging the water/ruin type. Resistant to water type attacks. Also has flight. Even more risk to ice moves.
Swampert: Beneficial: Able to use the water terrain to best ability. Due to ground typing, takes neutral damage from water moves, but also allows him to collobrate with electric attackers with no risk even when in the water. A primary choice.
Magnezone: Beneficial: Electric and Steel attack helps in both cases.
Mollesk: Bad: Water type ruins this rock type's day.
Umbreon: Neutral: Little attacking potential, but it is there for support, especially with new earned custom move.
Renny: Mandatory - Benefit: Psychic type useful against Ruin as usual.

Last edited by Menarker; 08-28-2011 at 04:07 AM.
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Unread 08-28-2011, 04:48 AM   #144
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I'm so eager to talk about the ideas I've got for the way both generals will fight and defend themselves, but I think I'll keep these juicy tidbits to myself. Nothing like a mid battle surprise technique.
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Unread 08-28-2011, 04:58 AM   #145
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Hehe.

"By our powers combined, we fuse as one!"

*They merge into the largest entity that any of members of PATCA has ever seen. The largest mud monster*

"Shit... us ladies are going to end up in the biggest mud-fight ever..."


But yeah, looking forward to the near future when everything is revealed. :3
Only thing I guess is that things might get bloody. (Cardinal is a type of red apparently and the title is Cardinal Storm, so... >_>)

Last edited by Menarker; 08-28-2011 at 05:04 AM.
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Unread 08-28-2011, 09:27 AM   #146
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Quote:
Originally Posted by Menarker View Post
2 Shocker Troopers
2 Medics
2 Snipers
2 Engineers
15 NPC Enforcers (Since there are 5 PCs and each DSS group gets 5 vanguard enforcers and 5 rearguard enforcers).
and presumably 2 destroyers?
So, not only would each team get Enforcers to fill in the missing PC slots, but those Enforcers would get Enforcers? I mean, I get that we have a lot of characters, but I dunno.

Anyway, I think Pierce would be more useful with the Water Ruin General. Two thirds of his team are weak to Ground. Plus, he can switch out Adamantitar and Blaziken for Starmie and Kingdra. Both are super effective against Ruin and resist both Ruin and Water. Though technically this holds true for the Ground General as well.

I dunno where Charlotte should go. Buck, Sol-Leks and Pike are weak to Ground, but the first two and Hammond are weak to water.
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Unread 08-28-2011, 10:43 AM   #147
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Unread 08-28-2011, 11:29 AM   #148
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Quote:
Originally Posted by Dracorion View Post

Anyway, I think Pierce would be more useful with the Water Ruin General. Two thirds of his team are weak to Ground. Plus, he can switch out Adamantitar and Blaziken for Starmie and Kingdra. Both are super effective against Ruin and resist both Ruin and Water. Though technically this holds true for the Ground General as well.

I dunno where Charlotte should go. Buck, Sol-Leks and Pike are weak to Ground, but the first two and Hammond are weak to water.
Oddly enough, almost everyone seem to be best off with the water general. Even Charlotte since water moves can be weakened with Sunny Day and most fire types can use Solar Beam, and she got 2.


I do heavily prefer the water general myself especially since Swampert works so damn well, but if it is really needed, I'll move to the ground general. It's mostly a trade off of Magnezone being horrible and Mollesk being neutral against it and that sort of thing.

Of course, Matthias and Impact could be assigned to the ground type, so that wouldn't hurt much. Probably. Although someone like Drac or I would have to write up the battle plans on their behalf (which I got no problem with) and the fact that neither of them post frequently (more of a problem).

Last edited by Menarker; 08-28-2011 at 11:32 AM.
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Unread 08-28-2011, 11:32 AM   #149
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I'd suggest against having all three PC trainers on one team, yeah.

Though, if we end up going overboard, I dunno if Sunny Day would work underwater. Or if Charlotte's Pokemon will be able to fight underwater.
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Unread 08-28-2011, 11:34 AM   #150
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I never said it was the perfect idea. Only that it was the best option for Charlotte whose pokemon team is pretty disadvantageously set for this mission. So yeah, she better not fall overboard.

Charlotte would probably end up sea-sick on the boat and Jeremy gets to show off for the entire mission. :3

Last edited by Menarker; 08-28-2011 at 11:39 AM.
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