|
![]() |
![]() |
#41 |
Sent to the cornfield
|
![]()
My players are happy if they want say a +1 sword and I give them a masterwork hammer. Cause at least its a weapon.
|
![]() |
![]() |
![]() |
#42 |
formerly known as Prince.
Join Date: Oct 2008
Location: Right here, with you >:)
Posts: 2,396
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
My players are happy if the notes for the campaigns I'm running say anything other than "Rocks fall, everyone dies".
__________________
>:( C-:
Last edited by A Zarkin' Frood; 06-01-2012 at 11:05 AM. Reason: Which is never. |
![]() |
![]() |
![]() |
#43 |
Always Trick
Join Date: Jul 2008
Posts: 978
![]() ![]() |
![]()
Thats one of the things I don't like about 4th ed. I only did a couple of one shots with it, and hated how it felt like I had to cater everything to my players, as opposed to building a coherent world and throwing them into it
__________________
[color=red] Kneel before the Lord Drgon, or you will be knelt.
|
![]() |
![]() |
![]() |
#44 |
Pure joy
|
![]()
Like I said before, either here or elsewhere: 4E doesn't provide rules to create a world, 4E provides rules for a select group of individuals to interact with a world. If the worldbuilding is your thing, it's not surprising you didn't like it, it's just not meant to do it.
I've spotted an interesting incongruent argument about Next. According to some people: When 4E gives a character a list of distinct combat options, you can't ever go beyond that list. When Next gives a character a list of distinct combat options that is more limited than 4E's, it's actively asking you to come up with your own options beyond the list. And I'm just wondering how this can be a thing one can earnestly believe. |
![]() |
![]() |
![]() |
#45 | |
Professional Threadkiller
|
![]() Quote:
A friend of mine is arguing that the new fighter is better than 4E fighter because he has all these weapons to use and can, say, switch to a bow without trouble! |
|
![]() |
![]() |
![]() |
#46 | |||
Regulator
Join Date: Feb 2006
Posts: 1,842
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
I've been more than guilty of this in the past (and am still susceptible to it on occasion): it's a really easy thing to do when you're excited about something new. Still, it's a fallacy, and it can be really grating to those who aren't as taken with something as you are. Things that do give me hope, however (from a discussion on Nerdy Show forums; it should be noted that Max is a pretty big fan of 4E): Quote:
Quote:
Once bitten, twice shy and all that.
__________________
Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
|||
![]() |
![]() |
![]() |
#47 | |
Pure joy
|
![]() Quote:
I'm not at all sold on the whole module idea. Next, so far, is actively working against some of the design principles I liked most about 4E, and I doubt that rules modules can make changes on a level fundamental enough to turn that around. WotC have been hard at work for the past few years to reintroduce 3.5 design principles back into 4E, and the system as a whole suffers for it. Modules also won't solve the problem Next is supposed to solve, which is the split in the playerbase. Instead of "4E/3.5/2E/Chainmail is the only true D&D, all the others are just imitatin'" we'll get "only the base rules plus module X and Y make the true D&D." Once there's a certain number of rules modules out, it's going to be hard to argue that any two groups are still playing the same game. On a more general level I'm also not okay with deferring all complaints to "it'll be fixed in a module, just wait." If your basic system doesn't work, no module will fix it. The first playtest feedback survey is also pretty terrible from a statistics/polling point of view. |
|
![]() |
![]() |
![]() |
#48 | ||||
Regulator
Join Date: Feb 2006
Posts: 1,842
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
Quote:
Quote:
I do suspect, however, that this will backfire. I suspect that too many fans of 3.X have been too badly burned and too many fans of 4E are being too badly burned, and I don't think this will turn out well for WotC. I want WotC to succeed at making a great game. I really, really do. But I also want Paizo and all the other gaming companies to succeed, and for the hobby to grow in general to a broader audience. But if WotC manages to reclaim those who've gone away with this? It's not going to reach a broader audience. It's going to refocus on them and will, most likely, regrettably stagnate. Quote:
Ah, so, you know, basically the same problems Legend and Lore has, and that Wizards has had with getting and listening to feedback since, roughly, forever.
__________________
Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
||||
![]() |
![]() |
![]() |
#49 |
Professional Threadkiller
|
![]()
Didn't they say something about each player being able to pick what rule module applies to them?
|
![]() |
![]() |
![]() |
#50 |
Pure joy
|
![]()
They did say things that suggest something like that but recently the marketing has subtly shifted more to "each DM can use modules to make the D&D they want" and anyway I could never see that working out at all.
|
![]() |
![]() |
![]() |
|
|