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#1 | |
Super stressed!
Join Date: Feb 2007
Location: British Columbia
Posts: 8,081
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So I had some time to kill tonight, and the only thing open in my small town was the local grocer. While perusing the magazines, I saw this season's M on sale, with Ralph Fiennes on the cover. It read "The Somewhat Tortured Genius Of Ralph Fiennes; A serious fellow goes for a romp in The Grand Budapest Hotel." Well, I like Ralph Fiennes, and I liked The Grand Budapest Hotel, and it was only $6, so I bought it.
It's a men's fashion magazine filled with ads and articles about Calvin Klein and shoe designers and pretty people wearing yellow plaid. Okay - I'll admit fashion is an art form, albeit one I don't understand. However, there were some genuinely interesting articles in the magazine, including:[WARNING: SPOILERS FOR Max Payne 3, The Last Of Us, and COD: Spec Ops] Quote:
Last edited by Seil; 05-04-2014 at 09:32 PM. |
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#2 |
Erotic Esquire
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Last of Us takes a good hard look at masculinity, but it's doing so in the context of a game that gives its women characters personality and agency. Joel's sorry ass is saved by Ellie just as often as he saves her, Ellie makes some of the story's most important decisions on her own, Tess' role is instrumental in instigating the journey and her relationship with Joel is always a two-way street, and there's both gay and ethnic minorities littered throughout the cast (including Ellie) who defy stereotypes. Last of Us is definitely still a story that's putting a magnifying glass to the tropes of masculinity but it's often doing so to subvert the stereotypes, that's the kind of story with a male protagonist we need more of in the industry.
By contrast, Grand Theft Auto V is basically patriarchal stereotyping played straight. Every female character in the game is paper-thin and exists solely to enrapture or infuriate the male characters. The men are the only ones with even the tiniest morsel of depth. Michael's character is written so the (presumably male) gamer identifies with him -- despite being a murdering, chauvinistic psychopath -- and finds his wife and his daughter annoying, because they're caricatures. Trevor's mere existence is an affront to the integrity of the industry (sorry, all of y'all who like him.) We absolutely need more games to star women and minorities and it's ludicrous that the industry is still dominated by white men. But, given that it stars a white, male protagonist, Last of Us still did things a lot better than its competition. Blows Max Payne and most the other games mentioned in this article out of the water, at any rate.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
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#3 |
Professional Threadkiller
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I'd like to add that I'd like to also see female characters that don't fit into either "completely powerless" or "STRONG, INDEPENDENT, REQUIRES NO HELP WHATSOEVER FROM ANYONE".
Heck, just better writing for characters in general. |
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#4 |
Local Rookie Indie Dev
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This, and the themes being handled well.
Hopefully we'll see more of a nice diversity of flavors in gaming both 2D and 3D and more respect for each. And hopefully not a continuously depressing tone of "you accomplished nothing at the end" becoming the next big thing.
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#5 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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I do find it interesting that the latest trend in videogames is to have conflict both internally and externally, and not just in the standard venues of emo teen angst or the desire to beat the villain and live up to their family name and face FULL LIFE CONSEQUENCES.
At this point I'm not sure if this will just be a short-lived trend riding on the success of The Walking Dead and Last Of Us, or if this will continue to evolve. I personally think the success of the former was the inspiration for this movement, although it's certainly not the first game to go that direction. But so many people commented on the deep emotional sucker-punch delivered by that franchise, and I think other studios listened. Like others have mentioned, I'm happy to see this depth in character writing. Sure, there's a time and a place for games with flat characters and one-dimensional motivations: I like Super Mario Bros Wii, and that game's only point is to save the boring princess and pretend you didn't mean to thow Player 2 off that cliff to their death. But realistically-motivated and well constructed characters are vital to good storytelling, which as we have seen is just as effective in videogames as it is in books, film or tv. I look forward to seeing how this trend continues. Even the rebooted Tomb Raider franchise, which in terms of gameplay felt like Dante's Peak:The Videogame to me, went out of it's way to redefine Lara Croft into something other than "Chick with big boobs and lots of guns, and something about pseudoarchaeology." New Lara had emotions and hesitations and semi-realistic reactions to things. It wasn't perfect, but it worked to define her as a relatable character.
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Yoo Hoo! Last edited by mauve; 05-05-2014 at 05:44 PM. |
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#6 | |
synk-ism
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I also really, really like the bow, but that has nothing to with anything in this thread.
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Find love.
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#7 | |
Doesn't care anymore
Join Date: Mar 2004
Posts: 2,429
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#8 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I like it when female characters are just people like anyone else. There are a lot of things about Tomb Raider 2013 that bugged me, but Lara's portrayal was pretty solid to me because she was just a person, and the fact that she was a girl was rather irrelevant on the whole.
I do kinda wish she removed her earrings though, given the whole 'survival' thing. |
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#9 |
Archer and Armstrong vs. the World
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I have to defend GTA V here--the three main characters are deeply flawed individuals whose masculinity and aggression lands them in deep shit. Michael is driven entirely by his own ego--his rage at his wife's infidelity (which he has caused himself by being a listless and aggressive sociopath) causes him to destroy a multi-million dollar house. His temper has also alienated his son and daughter. Trevor obviously has to live in the ass-end of nowhere due to the incompatibility of his psychopathy with civilization. And Franklin endlessly attempts to take the easy way out of his social circumstances by turning to the criminal underworld--he thinks he can impress Tanisha by throwing money around and driving fast cars, but she sees through his phoniness, and he's left sitting in an empty mansion, his real goal completely unobtainable.
All of them are also secretly vulnerable--Michael has a grandiose vision of himself as an old-school gangster, but he's really a failure on the inside. Trevor has an incredibly strange homoerotic attachment to Michael, and massive abandonment issues. Franklin, as mentioned, is dismissive of his culture and friends, and the rejection of them in pursuit of wealth leads to outward success but inward emptiness. Last edited by Magus; 05-14-2014 at 11:02 PM. |
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#10 | ||
Whoa we got a tough guy here.
Join Date: Mar 2006
Posts: 2,996
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GTA5's big problem writing wise was not giving anything real worth or emotion and just being unrelentingly cynical about everything. It's just really pretty boring and immature and not very funny or interesting. Also being absolutely abysmal at writing women. Gameplay wise I struggled with it because it was missing a lot of the advancements the genre has had in the SR games and Sleeping Dogs which made it feel really clunky and dated to play even if it looked fantastic.
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