|
![]() |
![]() |
#51 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
Why the hell do you have 2 random beds in a 10x10 room?
Also, that industrial center is COMPLETELY incomprehensible. Do you ever plan to like, build walls around the workshops? |
![]() |
![]() |
![]() |
#52 | |
Making it happen.
|
![]()
If Wigmund doesn't tear down the workshops, I will. Prolly convert the room into a Dining room and use the old dining room as bed/door/table/chair/cabinet/coffer storage.
The mass storage area is just... eugh. Complete waste of mining labour. I like my stockpiles compartmentalized, thankyouverymuch. The two beds are supposed to be a barracks, but I don't see the need in ever making them bigger than 5x6, and just making additional barracks wherever I plan to station a number of troops.
__________________
Quote:
3DS Friend Code: 4441-8226-8387 |
|
![]() |
![]() |
![]() |
#53 | ||
War Incarnate
|
![]()
Yeah, that workshop/storage area seems woefully inadquate to me too. I've already learnt from my own fortress that the best idea seems to be to build a workshop, possibly a couple in the same room, and place stairs in said room leading up and down, then placing the raw materials stockpile on one level, with the completed works on the other, directly above and below their corrosponding workshop. Saves space on any one level, and makes walking distances as short as possible, while also looking neat and tidy all at once.
Still I suppose this is what contributes to the fun of a Dwarf Fortress LP; the completely different approaches every player brings to the game and the changes they enact to the running/planning of the fortress, resulting in an unholy mess for for future rulers leading to hilarity. So really, everyone, just do whatever the hell you like, disregard whatever those who came before had planned and make it your own. It's more fun that way.
__________________
Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#54 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
If the 10x10 room with 2 beds is a barracks, why is it so far from the entrance? I generally stick it right by the opening so if I set up a patrol route or something for my thousands of legendary wrestlers, they only have to go like 2 feet if they need a nap. A barracks is totally necessary to the upkeep of a useful army, and you aren't exactly going to guard the exact middle of your fortress unless you've found fun stuff.
|
![]() |
![]() |
![]() |
#55 |
Lakitu
Join Date: Jul 2008
Location: Northwest Arkansas
Posts: 2,139
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
Wigmund's in the process of moving everything into a new layout, with a shaft of apartments/barracks; a shaft of workshops and storage areas for their needed materials nearby; a large storage area with various bays for finished and trade goods in the peat under the plateau; a large, multi-level dining area; and a new trade depot area with direct access to the finished goods storage and the trader/bookkeeper's office and quarters just nearby.
Biggest reason I'm changing the layout was that it was right there on the edge of the map, if invaders had appeared, they'd be on top of the fort before anyone could react. Also, the work areas are right above the sleeping areas - need at least 4 spaces/levels between a bedroom and any workshop because the dorfs will get pissy about loud noises. I should have a new journal up later tonight.
__________________
Slightly off-kilter |
![]() |
![]() |
![]() |
#56 |
Lakitu
Join Date: Jul 2008
Location: Northwest Arkansas
Posts: 2,139
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
3rd of Granite, 57
"What does a bleeding carpenter know about mining?" Enough to embark on a grand plan that will make Workgill that greatest fort in the lands. I've had a back entrance installed on the old fort until we can move it all into whatever we build later and the miners are now digging a trench around an area that we'll build in, they're also removing the slopes from the plateau and deepening the channel of the brook. ![]() Thadius has decided to lock himself in his quarters with that...book, and now he has proclaimed that he has become a clerk of all things. What does a cleric know about mining?! Additionally, many of the unused workshops were removed and the areas freed up are now being used to house the stockpiles that were sitting outside the entrance. 17th of Granite, 57 Oh shit, Elves. ![]() Of course, there's only one way to trade with the pointy-eared twits. ![]() They claimed to have been offended by my profession. So I just stole their supplies, let the next caravan be warned. ...by then the Pit will be ready and the sacrifices to the Blood God may commence... 23rd of Slate, 57 The elves, realizing that I wasn't going to have their stuff returned, have left. The miners have completed the main trench and now have started on the Grand Pit. Oh, and migrants have arrived today. Our population now stands at 34. 26th of Slate, 57 Make that a grand population of 33. Loyal the Ranger decided to run on top of the drawbridge as it was closed to prevent an infestation of wolves and zombie marmots. Loyal's body was atomized. The second sacrifice has taken place. There is now a small tasteful urn in the statuary hall that contain stuff scrapped off the bridge that we believe was Loyal. Good news though, we now have seven wolves in cages. A kennel has been set up in the old storage pit and the pack is being trained down there now. 2nd of Felsite, 57 Among the migrants are two new swordsmen recruits, Melfice and Hawk. They have been granted the great task of defending the fort from whatever decides to try and eat us. Good luck guys. We've had a gem crafter taken by a strange mood today, he taken over a jeweler's workshop and keeps doodling pictures of rough gems. Hawk has been stationed nearby to remove the jeweler's head if need be. Melfice has been stationed at the lower drawbridge in case anything tries to enter that way. 15th of Felsite, 57 Thadius has now left his room proclaiming that his book can now account for all of reality or something like that. 19th of Felsite, 57 Melfice had a great battle with Zombie Marmots today. It was a glorious day for Dwarfkind. This is what he did in his first blow on one of the undead menaces. ![]() 26th of Felsite, 57 The miners are now digging out the Grand Pit, pockets of Galena and Aluminum have been discovered. Plans for recovery have been put into place for after the collapse. 15th of Hematite, 57 Summer has arrived. Early layouts for the improved Workgill's living quarters have been completed. We will begin moving the old fort once these are ready. For posterity's sake, here are the current layouts and plans of Workgill. Entry Way ![]() The creek has been deepened here and an arch bridge has been built over it. Also, the outline of the Grand Pit is visible. First Level ![]() This will become a statuary and meeting hall for new arrivals. Second Level ![]() This is what will become the upper level of housing for our denizens as well as a dining room that will seat 40 dwarfs at a time. There is a small pond that is above what will become the dining hall, as long as no one digs up from that area, we shouldn't experience any flooding. Third Level ![]() More apartments, I'm trying to decide if the hallway between the apartment blocks on this level should become barracks for non-housed dwarves and military that's not stationed directly at the entrance. Fourth Level ![]() Currently, this is going to be the bottom-most layer of apartments. All together, there will be rooms for seventy dwarfs. The Trade Road ![]() Instead of have a paved road built, the obsidian surface of the plateau has made it quicker to just have a smoothing crew go and work out any boulders that may impede caravan wagons. --------- Hopefully this went well for my first real LP. Sorry about the death, Loyal. I forgot to turn off the hunting labor on your ranger, so as I ordered the drawbridge closed, she ran off to hunt the wolves right outside and was splattered. As for everyone else, the next peasant to show up will be a wrestler (Corel), Shyria has claim to the next ranger (or do you want to be our wolf-trainer?), and I'll probably sort out the jobs of everyone and name the new arrivals and dwarves from earlier. We have 33 dwarfs, but not that many opportunities for jobs. As you all can see I have the apartments planned out, since two of the miners are now legendary it should be no time at all to dig them out. I don't have the workshops planned out yet, but they'll be on the otherside of the stairwells, away from the apartments with small storage areas for their supplies nearby on each level.
__________________
Slightly off-kilter |
![]() |
![]() |
![]() |
#57 | ||
Making it happen.
|
![]() Quote:
Still, that was like what, less than a day? Damn, that's gotta be a record. Also, could you build a windmill, however briefly, so I can see what kind of power output we get from 'em here?
__________________
Quote:
3DS Friend Code: 4441-8226-8387 |
||
![]() |
![]() |
![]() |
#58 |
Burn.
|
![]()
I saw one can be a speardwarf.... can I make a request for that?
![]() Failing that...wrestler. :P
__________________
"Only the fool wishes to go into battle to beat someone for the satisfaction of beating someone." -A Thousand Sons Rules. Read them, know them, love them. |
![]() |
![]() |
![]() |
#59 | |
Welcome, to Paedogeddon!
Join Date: Nov 2008
Posts: 1,015
![]() ![]() ![]() |
![]() Quote:
![]() Mm, we have a leader for the award for most deaths already!
__________________
|
|
![]() |
![]() |
![]() |
#60 |
BEARD IMPACT
|
![]()
Diary of Thadius, 15th Hematite, 57
Lousy carpenter. Makin' us dig out a whole new set of rooms. What was wrong with the old ones? I had no problem with mine. And where does he plan to put the workshops? This is inhumane, this is. Making us work near the zombie marmots and skeletal mountain goats.
__________________
ANGER HAS NEVER BEEN MORE MANLY THAN THIS.
|
![]() |
![]() |
![]() |
|
|