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#36 | |||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Valiant rush, I believe, involves Renny attacking multiple times. He pays rage for every attack, but gets rage equal to the cost of one attack if there's unconscious allies on the field.
I'm not sure how strong it is exactly, but if AB counts every dead enemy as an unconcious ally, we have a lot of free attacks coming our way. Quote:
Though... if we only reduce the cost by 5, that'd leave us with 45 rage for accessory use. I'd rather have it so that it gets reduced to 40, at least, but the accessories don't get powered up as much. Maybe even go down to 35 and keep their power constant (while removing the initial free use), and then later reduce the cost by another 5 and buff them then? And my thinking was that Slayers are effectively being discouraged from reusing their accessories by the high reusing cost. This way, accessories don't get used early in battle and then get forgotten, they can be used throughout the battle. Quote:
Quote:
Trainers and snaggers get two things: One, an additional action. Two, an increasing variety of moves to use with this action. Pokebrids get two things: One, an additional action. Two, an increasing variety of moves to use with this action. Slayers get two things: One, an additional accessory slot. Two, an increasing variety of accessories to put into this slot. Since we agree that characters should only get one extra action (i.e. the action that their primary class gets them), that should translate to Slayer as well, obviously. And there the "active" bonus is getting an extra accessory slot. So we remove that. It's logical, even if the extra slot isn't all that active. Unless you have a better idea? And no, Menarker, "JUST LEAVE IT AS IT IS" is not a valid suggestion. Though I'll agree to wait with addressing the rest of your points until we get the demon template. |
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