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Unread 08-29-2010, 07:56 PM   #36
Geminex
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Valiant rush, I believe, involves Renny attacking multiple times. He pays rage for every attack, but gets rage equal to the cost of one attack if there's unconscious allies on the field.

I'm not sure how strong it is exactly, but if AB counts every dead enemy as an unconcious ally, we have a lot of free attacks coming our way.

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I can accept that, but because we're doing away with free initial use that way, I want to up the effectiveness of all accessories and those that will be added later.
That's cool. Not all of them, mind. There's a few that are already, I think, strong enough.
Though... if we only reduce the cost by 5, that'd leave us with 45 rage for accessory use. I'd rather have it so that it gets reduced to 40, at least, but the accessories don't get powered up as much. Maybe even go down to 35 and keep their power constant (while removing the initial free use), and then later reduce the cost by another 5 and buff them then?


And my thinking was that Slayers are effectively being discouraged from reusing their accessories by the high reusing cost. This way, accessories don't get used early in battle and then get forgotten, they can be used throughout the battle.

Quote:
Okay...

How about this, everyone customizes their own classes, but they're still classes and they have to be heavily based on the current upgrades.

Because I like the idea of us having separate classes with badass names for each one and each combination.

"Heavily based" doesn't have to be all that restrictive. People can still come up with any upgrades they want for a class, or move around some of the existing ones. Like a Breeder could get a custom move or an Xth-level pokemon one or two levels sooner than they would, but it has to be balanced with the rest of their upgrades. Or a Slayer could get their RPDA sooner, or halve the cost of accessories. Or a Pokebrid could get Paradigm Shifts that last for one turn and cost 20 RPs.
That's pretty much exactly what I meant. We'd come up with our own stuff, while basing it on the existing stuff, we'd assign a class to each level-up we take. Bingo. We'd still get the badass names, of course.

Quote:
If Menarker uses an accessory, he can no longer use a Trainer Action or Pokebrid Action that turn. And if he uses a Trainer Action or Pokebrid Action, he can't use accessories that turn. That way, he can still use multiple accessories, so long as he has the Rage.
Eh... I don't know, actually. But I saw it this way:
Trainers and snaggers get two things: One, an additional action. Two, an increasing variety of moves to use with this action.

Pokebrids get two things: One, an additional action. Two, an increasing variety of moves to use with this action.

Slayers get two things: One, an additional accessory slot. Two, an increasing variety of accessories to put into this slot.

Since we agree that characters should only get one extra action (i.e. the action that their primary class gets them), that should translate to Slayer as well, obviously. And there the "active" bonus is getting an extra accessory slot. So we remove that. It's logical, even if the extra slot isn't all that active.
Unless you have a better idea? And no, Menarker, "JUST LEAVE IT AS IT IS" is not a valid suggestion.

Though I'll agree to wait with addressing the rest of your points until we get the demon template.
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