SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Renny's upgrades as I would balance themLevel 5 Onwards
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Pokebrid (Level 1)
- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form and its pre-evolutions if any.
- Stats are(Chosen pokemon's stats+Slayer Stats)/2
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns. (I really don't think paradigm shift should be changed. 60 rage for three turns is fine, considering that we've already modified sync-techs). No I don't care about you not getting any rage for 3 turns, don't get pokebrid if you don't think it'll help you. Choose a different class. Don't modify the system.
- Character generates 10 rage per attack (or when getting attacked)
- Can deploy self and one pokemon, or two pokemon.
Gets 1.5 times STAB for attacks
And honestly, I'm really not sure about this. You're getting way more versatility, plus a pretty good rage boost. More attack as well, arguably. Though no sync-tech.
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Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability. (Strength of custom move?)
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Pokemon Breeder (Level 1)
- Base Rage generated (by pokemon attacks) goes from 5 to 7.
- 1st Ability Shift is available.
- 3rd trainer action.
*Still thinking of what ability goes here*
- Renny's Pokemon can only be snagged at a 50% chance if the pokemon is SEVERELY injured (At 1/4 of standard HP, say? I don't think we should go lower) regardless of the snag ball used. (As if the snagger was level 1)
- If dominated or otherwise be made disobedient or charmed to fight against Renny's side or in favor of the enemy, they WILL NOT target Renny or attack in a way that Renny will be in the crossfire such as with AOE moves. In addition Renny can spend an action at 80% chance to bring them to normal.
Again, this is fine, I guess. But it's at the upper limit, and that's the second level to be so. Then again, that depends on the power of ability shift. What will that do, exactly? Did we agree on something? I don't think we did. What were you envisioning?
Slayer (Level 1)
- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training
Here I have my problem. Combat training is sort of acceptable, I guess, it's certainly creative, and I like the thought in itself...
But Slayers have as much attack power as they do, because they have a limited variety of attacks to use it with. You're sacrificing Slayer weapons altogether, but that still doesn't make up for that much. Plus, your system's complicated. So let's just make it a bit more Slayer-like. Simple and stupid" You choose 3 elements. Renny can use all attacks of those elements at Slayer Power (100, at this level). He can switch elements as if he were switching weapons.
- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)
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Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage. Wait, 30 rage? When was that finalized? Did AB actually accept my suggestion?
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Slayer (Level 3)
- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.
- ICT lets Renny choose up to 6 elements.
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Slayer (Level 4)
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.
- I'm reluctant, but very well. 2.0 STAB for brids as well.
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Slayer (Level 5)
- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.
- Can wear a third accessory.
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Overblade (Level 1)
- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Shock Trooper Classification, letting Renny deploy both two pokemon, and himself
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Overblade (Level 2)
- Choose 4 stats. Those chosen stats gain 10 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)
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Overblade (Level 3)
- Choose 4 stats. Those chosen stats gain 15 points.
- Overblades gain an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel). If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.
I put my modifications and comments in red.
Okay, here we go. This is pretty much it. I moved some stuff around a little, and put shock trooper classification a little later. Also nerfed ICT, but I think that was necessary. I was torn whether to make it 3/6 or 4/8, I decided on the former. Depending on what type of pokemon you choose for your shift, the latter might be acceptable. I don't know.
Also, I think Paradigm shift is fine as it is. There's really no reason to change it, I think.
Also also, were you at all intending for Renny to get custom accessories? I assumed you were and just hadn't mentioned them.
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