The Warring States of NPF  

Go Back   The Warring States of NPF > Social > Playing Games
User Name
Password
FAQ Members List Calendar Today's Posts Join Chat

 
  Click to unhide all tags.Click to hide all tags.  
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-10-2013, 10:54 PM   #1
Jagos
FRONT KICK OF DOOM!
 
Jagos's Avatar
 
Join Date: Nov 2003
Location: Howdy pardner...
Posts: 6,399
Jagos can see why kids love Cinnamon Toast Crunch. Jagos can see why kids love Cinnamon Toast Crunch. Jagos can see why kids love Cinnamon Toast Crunch. Jagos can see why kids love Cinnamon Toast Crunch. Jagos can see why kids love Cinnamon Toast Crunch. Jagos can see why kids love Cinnamon Toast Crunch. Jagos can see why kids love Cinnamon Toast Crunch.
Send a message via Yahoo to Jagos
Default Damsel in Distress... Women in games

link

Quote:
In almost every single game you can think of where there is a one-dimensional, “Damsel in Distress” character with zero purpose other than to be saved by the protagonist, you will find that the protagonist himself is a one-dimensional, unchanging and undeveloped character as well.The two most pervasive examples she harps on are The Legend of Zelda and the Super Mario games. In both of these, the main “Damsel in Distress” (Zelda/Peach) is a pretty faceless, boring character that doesn’t change or grow at all, and has only incredibly minimal influence over the actual plot of the game. However, to be fair, the protagonist of both games (Link/Mario) is equally boring. Can you honestly think of Link or Mario as anymore than one-dimensional characters whose sole purpose for existing is to save the aforementioned damsels? One could argue that their*raison d’ętre*is equally dehumanizing: they exist only to fulfill their role in freeing the captured woman. While it’s true that the Damsels themselves have no agency or influence over their own actions, the agency that the protagonist has over himself is still incredibly limited as*every single action*he partakes must ultimately lead to the salvation of said Damsel.
For reference: Anita's video

Personally, I read the article first and haven't seen the video yet. But I think the critique is pretty spot on. I can't shake the feeling that there are indeed some characters that defy the DID trope but it isn't being down to argue that a number of females aren't being represented in games accurately.

How about Samus in the same era?

Blaze in Streets of Rage?

How about Dixie Kong being given a game? Sure, she was a damsel but Diddy and Dixie were great in DKC 3. Further, the argument about character development in a game makes this critique fairly strong in showing where Anita needs to strengthen her argument if true. After I see the video, I'll share my thoughts.
Jagos is offline Add to Jagos's Reputation   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:18 AM.
The server time is now 07:18:49 AM.


Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.