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Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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So, we all had a blast with XCOM: EU, but the slingshot DLC got a pretty lukewarm reception since a small linear story was pretty badly out of place with the rest of the XCOM experience. Well, it turns out now we're getting the proper sort of additional content courtesy of XCOM: Enemy Within.
Here, have some videos: First, the announcement trailer: And an extended interview: To sum from the ign article, it sounds like this is going to be all the right kinds of additional content for a game like XCOM. It seems to be the same campaign, just with a whole lot of extra shit thrown in. A 50% bigger map pool (plus some more multiplayer maps), rebalanced soldier abilities and access to the various localization voices for your soldiers, confirmed changes to the strategic layer (though it hasn't been disclosed what or how much is changing), and what looks to be full-on trans-humanism with gene mods and a new cyborg soldier class. There's going to be a new resource to spend on all the new toys that will spawn in canisters on missions that self destruct if you're too slow. This seems like it might be sort of artificially gamey, but I'll reserve judgment 'till I play it. I also heard somewhere that they're planning on increasing the difficulty on Classic and Impossible, but I'm not sure if that's a seperate thing from your need to rush to get the meld canisters or not. Also, new Second Wave options: Quote:
But, I mean, I'M TOTALLY STOKED YOU GUYS!
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein |
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