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#1 |
That's so PC of you
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Also known as Arkham of Sauron.
This is totally Middle Earth Arkham. I'm calling it right now because it's not even subtle Warner called Monolith, showed them the Arkham games and said "Now Aragorn the shit out of this. Here is a bag of money". If you see some of these screen shots that are floating around now, a less informed gamer could think it's some really weird DLC... like a scarecrow DLC for origins or something... So, instead of Batman Gadgets you'll get Nazgul powers. Your basics: Radar, Pull power, Push Power, Stun Power, Crowd Control power... It's a open world sandbox game in the middle of Mordor with a Moral Choice system and a new "nemesis" system that is said to be a new thing where an enemy that survives to an encounter to you will adapt and come back for revenge. That being said, i'm really skeptical on that... because on games like this, enemies survive encounters 99% of the time because the plot said so, in which case the developer has control of the timeline for those effects, and as such any change or growth to the enemy is much more modular and artificial and very much less organic. Perhaps the AI will adapt to your patterns, but considering that all boss characters have patterns on their own, unless Monolith wants to make all encounters feel like PvP, i don't think this is going to matter. |
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