Local Rookie Indie Dev
Join Date: Dec 2008
Location: New Jersey
Posts: 5,497
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Inafune annouces a spiritual successor to Megaman Legends
Boy does he love doing this. I take it Battle Network is probably next XD.
https://www.kickstarter.com/projects...nd/description
Quote:
RED ASH is an opportunity to not only fulfill Keiji Inafune's desire to create a game that pays homage to Japanese animation, but also his vision of "immersing players in a freely explorable anime world." The RED ASH team is spearheaded by Art Director Kazushi Ito and Director Masahiro Yasuma, key members of the original team that pioneered open world game design with Mega Man Legends. With the RED ASH project, they aim to build an action adventure experience with a new level of freedom, complete with the polish expected from such veteran creators.
Sharp-eyed readers may notice that this project has inherited some of the DNA from our Mighty No. 9 project--specifically, the shared character names Beck and Call. We feel that this is an important part of the project: we're taking this opportunity to create an altogether different type of game together with the support of fans and backers. We want to continue embracing this new style of game design and production, challenges and risks included. With RED ASH, we hope to channel your passion for gaming into our creative process, and fulfill both our own dreams and the dreams of our fans around the world!
Check out the Red Ash animation project by Studio 4℃ here:
Red Ash -Magicicada-
RED ASH is a very special project: an unprecedented collaboration between anime and gaming companies, working together to create their own unique content based on the same property and characters. These projects are based in separate, yet parallel worlds, giving creators on both sides full freedom to create whatever story or world they want.
The game project will be lead by veteran game creator Keiji Inafune and comcept, while the anime project will boast the distinct style of the critically-acclaimed Studio 4℃. Both teams will shape their own independent works with full creative freedom.
RED ASH is a very different project from a retro action game like Mighty No. 9, in terms of both scale and concept. The primary goal with RED ASH is to tell a story on a grand scale; all of the primary concepts are clearly visualized in the minds of the creative team, from the overall plot to historical background. Even the final ending scene is planned out! However, the reality is that we cannot fulfill a vision of such epic proportions with funds collected through Kickstarter.
That's why for this Kickstarter project, we've decided to start with a prologue chapter we call "The KalKanon Incident." This story has always been planned as a key jumping-on point for the universe, and we hope to use this small, but dense taste of the RED ASH universe as a foundation on which to build future content. Whether it's through additional funding, revenue from "The KalKanon Incident" sales, or teaming up with a publisher, this is a story we are determined to tell, and we want all of our backers to be on the ground floor for the creation of this new game universe. We have a vision of a story and universe that we feel deserves to be told, and we need your support to make it a reality!
On a planet not unlike Earth...
As a result of the Robot World War, humanity is driven to the brink of extinction. Humanity has managed to persevere and survive, battling now feral robotic weapons at every turn in a world of nothing but wasteland and ruins...
With the advent of Lost Technology, precious legacies of a forgotten era, they have managed to rebuild their society. A wealthy class has emerged, helping to expand these newly formed cities and settlements and living in opulence as a result.
However, their livelihoods are supported by the brave fools who hunt the dangerous ruins and wastelands for Lost Technology. These people are known simply as Delvers.
Danger looms over hundreds of thousands who make the city of Great Slope their home. The Mobile Citadel "KalKanon" is currently on a crash course with this city. At this rate, a major disaster is all but unavoidable.
Gecko Company, one of the organizations central to Great Slope, has prepared a massive electromagnetic cannon christened "the Peacemaker" to combat this catastrophe. They announced their plan to destroy the massive Mobile Citadel before it reaches the settlement. Great Slope quickly switches from a city enveloped in panic, to one ready to sit back and enjoy the fireworks of the special, once-in-a-lifetime Burning Cannon Festival.
However, not everyone welcomes this announcement; particularly the young owner of the Bones Agency, Call C. Bones. All Delvers have heard the famous folktale... that inside the belly of KalKanon rests the Legendary Legacy...
"I think we should grab the treasure for ourselves, before those rich blowhards blow the whole dang place sky-high!"
"We have about 14 hours left until KalKanon is within firing range of the Peacemaker."
"Hop on over there, grab anything you can get your grubby little hands on, and hurry on back! Simple, huh?"
"This is an official offer from the Bones Agency. You got 3 minutes before we head out!"
Of course, she sends the request for this crazy job to her favorite stooges: partners Beck and Tyger.
The above image is an artistic rendition by Kazushi Ito and is not representative of the final product.
The above image is an artistic rendition by Kazushi Ito and is not representative of the final product.
RED ASH is a 3D action adventure game with third person shooter elements. One of the main goals behind the project is to inject more modern design elements into the classic action adventure RPG formula.
The main character, Beck, is tasked with infiltrating the interior of the Mobile Citadel KalKanon, exploring it's village, castle, and hidden dungeons. His goal is to stop KalKanon before the Peacemakers make piecemeal of the whole thing!
How are Beck and crew going to stop KalKanon? Is it even possible?
What is the "Legendary Legacy" that is rumored to be hidden there? Can Beck get his hands on it, if it truly exists?
Who exactly is this so-called witch that lurks in KalKanon?
Solving these questions and more are the keys to uncovering the story of KalKanon.
That being said, we also want to include a myriad of elements to set this game apart from your typical RPG--specifically, bargaining between partners, interaction with NPCs, an almost mischievous sense of freedom, and dungeons built with elements of horror.
Of course, a key part of the game will be delving into dungeons to earn money in order to have Call develop parts and upgrade Beck's abilities (in true action RPG fashion).
We have more plans and concepts we would like to implement, and we've integrated those ideas into our stretch goals. This includes making Tyger a playable character, special challenge dungeons, a village reconstruction system and more! The more stretch goals we clear, the closer we can take this game towards its original concept!
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Well now this I really can't wait for.
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