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Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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It was kind of a strange experience! Many scenes are features of the game are so much a part of the vernacular of gaming that I am already familiar with, that I was able to tap into the game in a way that I wouldn't have when it first came out. I did play through the first couple scenes on a playstation demo disc back in the day multiple times, but that was as far as I ever got.
That said, figuring out (ok, Googling) how to beat various bosses was still an interesting challenge, and I enjoyed myself thoroughly! I was kind of thrown by how good the story is at the beginning of the game, and then how bizarre it gets - Liquid posing as Snake's mentor becuase, uh, reasons? Fox-Hound terrorists going along with the weird ransom demand instead of like, getting paid, and also they always fight Snake on these bizarre "fair" terms for honor or something? Also, what was at least somewhat subtle dialogue transforms into hamfisted Stuart Smalley-style affirmations. And then there's a big message about nuclear weapons that feels sort of weird? I guess I would have probably found it all much more subversive and edgy when I was 15. Playing it now, I get this sense that they mashed up the MGS mythos with a bunch of Bond villans and other spy tropes. Which, actually, I would say is still an improvement over the vast majority of spy films. ---------- Post added at 12:15 AM ---------- Previous post was at 12:12 AM ---------- EDIT: Also, Snake, w t f is up with your user name?
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