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Unread 01-11-2010, 08:51 AM   #21
Malek
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I don't think the challenger restrictions are really that strict, you can still have a complete lineup that has resistances against a gym's type, except against dragons.
Same with the movesets, you get 4 super effective moves per weakness, except when dealing with electric or normal, and those are the only types with just one weakness. So you can put at least one super effective move on each of your pokemon, and you often don't want more than that to avoid limiting your options, especially when wildcards and resistant dual-types can come into play.
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Unread 01-11-2010, 09:08 AM   #22
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Damnit, now I have to go play pokemon some more to get a well-set-up team to play this with.

Just a few notes on the regulations:

Banned pokemon: Yes
Limites on Sleep/Freeze: Yes
Banned Items: Needs a bit more thought maybe
Gym Leader Pokemon Types: No.

Lets face it, in the TV shows they started out as Water/Rock/Fire gym leaders, but the TV show is for pansy little girls and this is OUR show. What if we were to let the gym leaders pick something other than a specific TYPE of pokemon for their gym, such as an overall theme. Perhaps on gym leader can focus on fast pokemon and another go with pokemon based on dogs. (between Arcanine, Houndoom, Evee^7, there are plenty of options there). This makes it so that a player can have an idea of what to expect going into a gym, but allow the gym leader to retain enough variety in their list to not get owned by one pokemon. Another way this can be done is by having challengers register a pokemon list of up to maybe 12 or 16 before the start, and allow them only to use those unless they start over with a new list. This way challengers have the room they need to tweak their team a little here and there, but can't go all out with a whole new set specifically designed for each new gym leader.

Later, I need to go play pokemon now.

EDIT: And as a means of tracking a challenger's progress in our little home-made pokemon thing, we could use this as a means of displaying our current progress and team. The forum doesn't allow images in signatures, but I'm pretty sure a while back they permitted them if you use the [hidden] tags around them so they don't take up space.



Here is an example. It shows 6 pokemon, a friend code (to make finding each other more convenient without a SWARM of PM's going to each gym leader, and shows how many badges one has so each challenger can track their progress (assuming we have each leader assigned to a badge and they are fought in a specific order)

Last edited by Pip Boy; 01-11-2010 at 09:28 AM.
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Unread 01-11-2010, 10:57 AM   #23
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There seems to be a general consensus on the "overbanning" of certain items. What if we were to just ban the use of Bright Powder and Quick Claw? Those two seem to be the most "hax" items.
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Unread 01-11-2010, 11:10 AM   #24
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I re-read the rules and maybe they aren't so bad. I dislike the move restriction thingy but I guess it makes sense.


My big problem is with the substitutions. I say each side gets one substitution per pokemon (so in a 6v6, you get six substitutions). Any more than that is just silly. Alternatively, like I've seen it done in the show: You can substitute, but pokemon you call back are out of the fight.

Last edited by Azisien; 01-11-2010 at 11:12 AM.
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Unread 01-11-2010, 11:14 AM   #25
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Originally Posted by Azisien View Post
My big problem is with the substitutions. I say each side gets one substitution per pokemon (so in a 6v6, you get six substitutions). Any more than that is just silly.
How would you rule on Baton Pass in this instance? Some strategies rely on that substitution to be effective (example: running Vaporeon with a ground or fire team to negate water moves). I don't feel such a restriction to be fair, and I have yet to see people constantly substitute in all the runs I've had with this system. (In fact, some people don't even substitute when they should. >_>)
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Unread 01-11-2010, 11:20 AM   #26
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Substitutions seem pretty balanced to me, since you have to lose a move to do so anyway.
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Unread 01-11-2010, 11:32 AM   #27
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I've never done a tourney like this but all of my battles ever with actual people, I'd say 75% of them result in near constant substitutions until one side is like "fuck it, I'll lose this pokemon just so you stop fucking subbing."

I dunno, a Baton Pass is like a substitution with benefits?

Perhaps playing with people here will be like playing with pros though (from the sounds of the strategic discussions), so they'll be less juvenile subbing.
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Unread 01-11-2010, 11:51 AM   #28
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Because theres nothing juvenile about NPF.

We're super mature.

EDIT: To educate those unfamiliar with the attack, Baton Pass allows you to change pokemon while still retaining status changes such as increased attack, defense, or evasiveness.

For those of us who are elitist nerds, serebii.net is a good source of info on all the attacks, pokemon, and breeding mechanisms that can be used to twink a powerful pokemon.

Last edited by Pip Boy; 01-11-2010 at 11:58 AM.
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Unread 01-11-2010, 11:58 AM   #29
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Originally Posted by Megaman FTW View Post
Because theres nothing juvenile about NPF.

We're super mature.
*substitutes super for spectacularly*

Oh and hey, is anyone who might be interested in this also interested in signing up for a Gym Leader?
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Unread 01-11-2010, 11:58 AM   #30
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I'll do that as soon as I have pokemon other than a level 4 shinx and the turtle starter.

UPDATE: Level 5 Shinx! I'll be ready in NO TIME.

Last edited by Pip Boy; 01-11-2010 at 12:07 PM.
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